brokenergy Posted March 14, 2010 Share Posted March 14, 2010 There are minor bugs concerning with timing in several places, first Redcliffe then The Dead Trenches and even the final battle. If anyone would help fix these timing issues I would most appreciate it. Thank you Link to comment Share on other sites More sharing options...
hdhd Posted March 14, 2010 Share Posted March 14, 2010 I don't know what exactly you mean with "timing issues". Up until now I never had any issues in Redcliffe. Link to comment Share on other sites More sharing options...
brokenergy Posted March 14, 2010 Author Share Posted March 14, 2010 The undead don't respond to timing correctly in my game. One minute there is none the next all the undead run down the hill and attack like hell. All I want is to respond correctly in certain intervals rather than to deal all at once. Link to comment Share on other sites More sharing options...
hdhd Posted March 15, 2010 Share Posted March 15, 2010 As far as I know there isn't any mod that improves the siege except http://www.dragonagenexus.com/downloads/file.php?id=510 but this one just adds some more soldiers. I might will look later into the code and create an add-in that completely overhauls the siege (but nothing for sure it will be probably too hard to script). Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 15, 2010 Share Posted March 15, 2010 I'm wondering if you've got a mod that's installed that may be causing that bud. I've never had an issue like what you're talking about. Maybe its one of the gameplay mods like improved combat or someting? Link to comment Share on other sites More sharing options...
brokenergy Posted March 15, 2010 Author Share Posted March 15, 2010 I have no mods and am using version 1.02. The patch hasn't fixed the timing though Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 15, 2010 Share Posted March 15, 2010 Hmmm. I really have no idea what would be causing something like that then. Thats not how the mobs are supposed to behave in those areas :( Unless you've got people that are standing too close to their aggro point? Link to comment Share on other sites More sharing options...
brokenergy Posted March 16, 2010 Author Share Posted March 16, 2010 It might be the processor that it is running but I highly doubt that is what's causing the bug. Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 16, 2010 Share Posted March 16, 2010 I dunno bro. Its gotta be something that's on Your system, as this isnt how they are supposed to behave :( Link to comment Share on other sites More sharing options...
hdhd Posted March 16, 2010 Share Posted March 16, 2010 I didn't encounter any bugs (except the "timing issues" brokenergy mentioned) while playing the level but there could be made much improvements to the siege because currently it is simply boring. For instance there should be much more creatures attacking or at least a cutscene showing the beleaguerers moving into the village. I tried modifying the siege myself but I can't do more than adding some creatures and letting them come faster. Currently my experience with the toolset is still limited I can't do yet things that difficult. Link to comment Share on other sites More sharing options...
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