vchampea Posted March 15, 2010 Share Posted March 15, 2010 I installed FCOM following the extremely detailed instructions included with the FCOM SuperPack v2.42. I had no problems or errors while installing any of the mods. When I try to launch oblivion it crashes before it even gets to the main menu. I've attached my BOSSlog. Could somebody take a look at it and help me find my problem? I'm pretty new to modding; that's why I used the FCOM SuperPack v2.42. Link to comment Share on other sites More sharing options...
vchampea Posted March 15, 2010 Author Share Posted March 15, 2010 I guess I should post my BOSSlog directly in the post in case anybody doesn't want to download it. Here it is: ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility © Random007 & the BOSS development team, 2009 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.4 (31 August 09) ----------------------------------------------------------- Master .ESM date: Tue Jan 01 16:36:03 2002FCOM detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent,Relations}} TamrielTravellers.esm FCOM_Convergence.esm BathingMod_Base.esm Progress.esm HrmnsOblivionScriptOptimizationv1.0.esp . Note: May have a problem with Shivering Isles due to changed FormIDs causing a script to be written into cell data by mistake. . Note: A fixed edition (for Shivering Isles ONLY! is avaliable here: http://tinyurl.com/kmgaxd Unofficial Oblivion Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag. DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner,Invent,Names,Relations,Stats,Delev}} SM Plugin Refurbish - SI.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Note: Requires Shivering Isles expansion. Francesco's Dark Seducer Weapons Patch.esp . Bashed Patch tag suggestion: {{BASH:Delev, Relev}} FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. Fran Armor Add-on.esp . Bashed Patch tag suggestion: {{BASH:Invent}} . Note: Requires FCOM_UnofficialFranArmorAddon.esp . Note: Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs. . Note: Francesco's Leveled Creatures-Items 4.5b required. Fran_Lv30Item_Maltz.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. oc_darker_nights.esp . Note: Not compatible with weather overhauls. Dark Dungeons - SI.esp darker nights for shivering isles.esp LightsOut.esp CampfireBehavior.esp Item interchange - Extraction.esp . Note: Requires Bashed Patch. Living Economy - SI.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Requires Shivering Isles expansion. Living Economy - Items.esp Cutthroat Merchants.esp FF_Real_Thirst.esp . Note: Don't use with vampire mods. FF_Real_Thirst, Cobl.esp . Note: Don't use with vampire mods. Choices and Consequences.esp . Note: Make sure you have the latest version. DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp SM Plugin Refurbish - HorseArmor.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. DLCOrrery.esp DLCOrrery - Unofficial Patch.esp SM Plugin Refurbish - Orrery.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. Choices and Consequences - SM Plugin Refurbish - Orrery.esp . Note: Make sure you have the latest version from C&C&EQR DLCVileLair.esp DLCVileLair - Unofficial Patch.esp SM Plugin Refurbish - VileLair.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp SM Plugin Refurbish - MehrunesRazor.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} DLCSpellTomes - Unofficial Patch.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp SM Plugin Refurbish - ThievesDen.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. KDCircletsOOOOptimized - NPC Equip.esp . Note: Has bugs. Use Loot version or a patch or 'FCOM_KDCircletsOOOOptimizedNPCEquip.esp' if using FCOM. . Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both. FCOM_KDCircletsOOOOptimizedNPCEquip.esp . Note: Requires 'KDCircletsOOOOptimized - NPC Equip'. . Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both. ExnemRuneskulls.esp . Note: Requires 'FCOM_ExnemRuneskulls.esp'. FCOM_ExnemRuneskulls.esp . Note: Requires 'ExnemRuneskulls.esp'. Cobl Glue.esp . Note: Requires 'FCOM_Cobl.esp'. Cobl Si.esp . Note: Requires Shivering Isles expansion. OOO 1.32-Cobl.esp FCOM_Cobl.esp . Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Loth's Blunt Weapons for NPCs.esp . Note: Requires 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.esp . Note: Requires 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Delev,Invent,Names,Relations,Relev,Stats}} OOO-Water_Weeds.esp Choices and Consequences - OOO.esp . Note: Make sure you have the latest version from C&C&EQR FCOM_Convergence.esp Choices and Consequences - MMM.esp . Note: Make sure you have the latest version from C&C&EQR FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp FCOM_SpawnRatesReduced.esp . Note: Use only one: Reduced, SlightlyReduced or Stronger. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - More Passive Wildlife.esp FCOM_SaferRoads.esp FCOM_NoReaversInGates.esp . Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason. FCOM_NoAdventurersInGates.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp TamrielTravellerAdvScript.esp TamrielTravellers4OOO.esp . Note: Requires 'FCOM_TamrielTravelers.esp'. TamrielTravellersItemsNPC.esp TamrielTravellersItemsCobl.esp . Note: Requires COBL. ShiveringIsleTravellers.esp . Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale. . Note: Requires Shivering Isles expansion. FCOM_TamrielTravelers.esp . Note: Requires 'TamrielTravellers4OOO.esp' FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Note: Requires 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.esp . Note: Requires Shivering Isles expansion. FCOM_Archery.esp FCOM_ArcheryRealSwords.esp . Note: Requires 'FCOM_Realswords.esp'. FCOM_ArcheryHunting&Crafting.esp . Note: Requires 'Mart's Monster Mod - Hunting & Crafting.esp'. FCOM_FriendlierFactions.esp FCOM_MoreRandomItems.esp Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Relev,Delev}} OOOLivingEconomyWornRebalance.esp OOO-WaterFish.esp MMM-Cobl.esp . Bashed Patch tag suggestion: {{BASH:Delev,Invent}} Enhanced Quest Roleplaying.esp . Bashed Patch tag suggestion: {{BASH:Factions}} Enhanced Quest Roleplaying - OOO.esp Enhanced Quest Roleplaying - FCOM.esp DLCBattlehornCastle - Unofficial Patch.esp SM Plugin Refurbish - Battlehorn.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Owner}} DLCFrostcrag - Unofficial Patch.esp . Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. SM Plugin Refurbish - FrostCrag.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. Knights.esp Knights - Unofficial Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Light,Invent,Names,Relev,Stats}} SM Plugin Refurbish - Knights.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. Mart's Monster Mod - City Defences.esp FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Note: Requires DLC 'Knights.esp'. FCOM_UnofficialFranArmorAddon.esp . Note: Requires 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'. Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Salmo the Baker, Cobl.esp . Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. Real Hunger, Cobl.esp . Note: Realistic hunger mods and vampire mods may conflict seriously. BathingMod_Soap.esp BathingMod_Bathroom_Upgrades.esp BathingMod_Placeable_Bathtubs.esp RealisticFatigue.esp NoHealingDuringWait.esp RealisticHealth.esp RealisticForceMedium.esp RealisticMagicForceLow.esp PC Sleep Disrober.esp RealSleepExtended.esp Syc_AtHomeAlchemy_No_Bounty_v2.esp attack and hide medium v2.1.esp No psychic guards harder v1.2.esp Combat Fumbling.esp ProgressMBSP.esp progressSBSP.esp RealisticLeveling.esp Item interchange - Placement for FCOM.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate. _burning_kvatch.esp No More Annoying Messages.esp Cobl Filter Late MERGE ONLY.esp . Note: Make sure it is deactivated. Must be merged into Bashed Patch Bashed Patch, 0.esp Streamline 3.1.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- -----------------------------------------------------------Done. Link to comment Share on other sites More sharing options...
xxXEvandarXxx Posted March 16, 2010 Share Posted March 16, 2010 Stay away from mod packs. The included mods are often outdated versions. I suggest you remove all mods, and make a clean install of Oblivion.Then install the 1.2 patch and the DLC. Afterwards install FCOM and make sure everything works as it should. Then you can install additional mods. It is important that you do not install several mods at once as it will just give you more problems. Install them one at the time, and check that it works. Take the time to read the Readme files.You can find info on how to get FCOM running properly here: http://forums.bethsoft.com/index.php?/topic/1079991-relz-fcomconvergance/ Link to comment Share on other sites More sharing options...
vchampea Posted March 16, 2010 Author Share Posted March 16, 2010 I guess that is true. Modpacks can easily become outdated, but I thought this one seemed fairly recent. All the mods from the modpack should work together since they were compiled together at the same time. I think I'll try to become more familiar with the modding process so I don't have to use this modpack as a crutch. Thanks for the advice Link to comment Share on other sites More sharing options...
Ultiodes Posted May 18, 2010 Share Posted May 18, 2010 I guess that is true. Modpacks can easily become outdated, but I thought this one seemed fairly recent. All the mods from the modpack should work together since they were compiled together at the same time. I think I'll try to become more familiar with the modding process so I don't have to use this modpack as a crutch. Thanks for the advice if you have Win7, try to reinstall ONLY the unofficial patches (and not the 3 files from "UP MOBS Patches" folder in the FCOM SuperPack archive) many reported that the MOBS patches conflict with win7 64 bit another try, is to dont install "Realistic health" from the Realism Mods Regards Link to comment Share on other sites More sharing options...
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