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FCOM SuperPack v2.42 - CTD


vchampea

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I installed FCOM following the extremely detailed instructions included with the FCOM SuperPack v2.42. I had no problems or errors while installing any of the mods. When I try to launch oblivion it crashes before it even gets to the main menu. I've attached my BOSSlog. Could somebody take a look at it and help me find my problem? I'm pretty new to modding; that's why I used the FCOM SuperPack v2.42.
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I guess I should post my BOSSlog directly in the post in case anybody doesn't want to download it. Here it is:

 

 

 

-----------------------------------------------------------

Better Oblivion Sorting Software Load Order Utility

 

© Random007 & the BOSS development team, 2009

Some rights reserved.

CC Attribution-Noncommercial-No Derivative Works 3.0

http://creativecommons.org/licenses/by-nc-nd/3.0/

v1.4 (31 August 09)

-----------------------------------------------------------

 

Master .ESM date: Tue Jan 01 16:36:03 2002

FCOM detected.

 

 

------------------------------------

Recognised and re-ordered mod files:

------------------------------------

 

Oblivion.esm

 

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Cobl Main.esm

. Note: Do not use Tamrielic Ingredients and COBL at the same time.

 

Oscuro's_Oblivion_Overhaul.esm

. Bashed Patch tag suggestion: {{BASH:Invent,Stats,Relations}}

 

Mart's Monster Mod.esm

. Bashed Patch tag suggestion: {{BASH:Invent,Relations}}

 

TamrielTravellers.esm

 

FCOM_Convergence.esm

 

BathingMod_Base.esm

 

Progress.esm

 

HrmnsOblivionScriptOptimizationv1.0.esp

. Note: May have a problem with Shivering Isles due to changed FormIDs causing a script to be written into cell data by mistake.

. Note: A fixed edition (for Shivering Isles ONLY! is avaliable here: http://tinyurl.com/kmgaxd

 

Unofficial Oblivion Patch.esp

. Bashed Patch tag suggestion: {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag.

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

. Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner,Invent,Names,Relations,Stats,Delev}}

 

SM Plugin Refurbish - SI.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Francesco's Optional Leveled Guards.esp

. Note: Requires Shivering Isles expansion.

 

Francesco's Dark Seducer Weapons Patch.esp

. Bashed Patch tag suggestion: {{BASH:Delev, Relev}}

 

FCOM_Francescos.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

FCOM_FrancescosItemsAddOn.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

. Note: Francesco's supplementary addon package required.

 

FCOM_FrancescosNamedBosses.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

Fran Armor Add-on.esp

. Bashed Patch tag suggestion: {{BASH:Invent}}

. Note: Requires FCOM_UnofficialFranArmorAddon.esp

. Note: Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs.

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

Fran_Lv30Item_Maltz.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

oc_darker_nights.esp

. Note: Not compatible with weather overhauls.

 

Dark Dungeons - SI.esp

 

darker nights for shivering isles.esp

 

LightsOut.esp

 

CampfireBehavior.esp

 

Item interchange - Extraction.esp

. Note: Requires Bashed Patch.

 

Living Economy - SI.esp

. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Requires Shivering Isles expansion.

 

Living Economy - Items.esp

 

Cutthroat Merchants.esp

 

FF_Real_Thirst.esp

. Note: Don't use with vampire mods.

 

FF_Real_Thirst, Cobl.esp

. Note: Don't use with vampire mods.

 

Choices and Consequences.esp

. Note: Make sure you have the latest version.

 

DLCHorseArmor.esp

 

DLCHorseArmor - Unofficial Patch.esp

 

SM Plugin Refurbish - HorseArmor.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

DLCOrrery.esp

 

DLCOrrery - Unofficial Patch.esp

 

SM Plugin Refurbish - Orrery.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

Choices and Consequences - SM Plugin Refurbish - Orrery.esp

. Note: Make sure you have the latest version from C&C&EQR

 

DLCVileLair.esp

 

DLCVileLair - Unofficial Patch.esp

 

SM Plugin Refurbish - VileLair.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

DLCMehrunesRazor.esp

 

DLCMehrunesRazor - Unofficial Patch.esp

 

SM Plugin Refurbish - MehrunesRazor.esp

 

DLCSpellTomes.esp

. Bashed Patch tag suggestion: {{BASH:Relev}}

 

DLCSpellTomes - Unofficial Patch.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

DLCThievesDen.esp

 

DLCThievesDen - Unofficial Patch.esp

 

DLCThievesDen - Unofficial Patch - SSSB.esp

 

SM Plugin Refurbish - ThievesDen.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

KDCircletsOOOOptimized - NPC Equip.esp

. Note: Has bugs. Use Loot version or a patch or 'FCOM_KDCircletsOOOOptimizedNPCEquip.esp' if using FCOM.

. Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both.

 

FCOM_KDCircletsOOOOptimizedNPCEquip.esp

. Note: Requires 'KDCircletsOOOOptimized - NPC Equip'.

. Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both.

 

ExnemRuneskulls.esp

. Note: Requires 'FCOM_ExnemRuneskulls.esp'.

 

FCOM_ExnemRuneskulls.esp

. Note: Requires 'ExnemRuneskulls.esp'.

 

Cobl Glue.esp

. Note: Requires 'FCOM_Cobl.esp'.

 

Cobl Si.esp

. Note: Requires Shivering Isles expansion.

 

OOO 1.32-Cobl.esp

 

FCOM_Cobl.esp

. Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.

. Note: Do not use COBL and Tamerielic Ingredients at the same time.

 

Bob's Armory Oblivion.esp

. Note: Requires 'FCOM_BobsArmory.esp'.

 

FCOM_BobsArmory.esp

. Note: Requires 'Bob's Armory Oblivion.esp'.

 

Loth's Blunt Weapons for NPCs.esp

. Note: Requires 'FCOM_LothsBluntWeapons.esp'.

 

FCOM_LothsBluntWeapons.esp

. Note: Requires 'Loths Blunt Weapons for NPCs.esp'.

 

Oblivion WarCry EV.esp

. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

 

FCOM_WarCry.esp

. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

 

Oscuro's_Oblivion_Overhaul.esp

. Bashed Patch tag suggestion: {{BASH:Delev,Invent,Names,Relations,Relev,Stats}}

 

OOO-Water_Weeds.esp

 

Choices and Consequences - OOO.esp

. Note: Make sure you have the latest version from C&C&EQR

 

FCOM_Convergence.esp

 

Choices and Consequences - MMM.esp

. Note: Make sure you have the latest version from C&C&EQR

 

FCOM_EntropicOrderRebalance.esp

 

FCOM_RealSwords.esp

 

FCOM_DurabilityAndDamage.esp

 

FCOM_SpawnRatesReduced.esp

. Note: Use only one: Reduced, SlightlyReduced or Stronger.

 

Mart's Monster Mod - More Wilderness Life No Gates.esp

. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

 

Mart's Monster Mod - More Passive Wildlife.esp

 

FCOM_SaferRoads.esp

 

FCOM_NoReaversInGates.esp

. Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason.

 

FCOM_NoAdventurersInGates.esp

 

Mart's Monster Mod - Extra Wounding.esp

 

Mart's Monster Mod - Looting NPCs & Creatures.esp

 

Mart's Monster Mod - Less Bone Loot.esp

 

Mart's Monster Mod - Safer Quest Locations.esp

 

Mart's Monster Mod - Dungeons of MMM.esp

 

Mart's Monster Mod - Gems & Gem Dust.esp

 

Mart's Monster Mod - Hunting & Crafting.esp

. Bashed Patch tag suggestion: {{BASH:Scripts}}

 

Mart's Monster Mod - Farm Animals.esp

 

Mart's Monster Mod - Diverse WaterLife.esp

 

TamrielTravellerAdvScript.esp

 

TamrielTravellers4OOO.esp

. Note: Requires 'FCOM_TamrielTravelers.esp'.

 

TamrielTravellersItemsNPC.esp

 

TamrielTravellersItemsCobl.esp

. Note: Requires COBL.

 

ShiveringIsleTravellers.esp

. Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale.

. Note: Requires Shivering Isles expansion.

 

FCOM_TamrielTravelers.esp

. Note: Requires 'TamrielTravellers4OOO.esp'

 

FCOM_DiverseGuardUnity.esp

 

FCOM_BobsGuardUnity.esp

. Note: Requires 'Bob's Armory Oblivion.esp'.

 

FCOM_HungersUnitySI.esp

. Note: Requires Shivering Isles expansion.

 

FCOM_Archery.esp

 

FCOM_ArcheryRealSwords.esp

. Note: Requires 'FCOM_Realswords.esp'.

 

FCOM_ArcheryHunting&Crafting.esp

. Note: Requires 'Mart's Monster Mod - Hunting & Crafting.esp'.

 

FCOM_FriendlierFactions.esp

 

FCOM_MoreRandomItems.esp

 

Mart's Monster Mod - Shivering Isles.esp

. Bashed Patch tag suggestion: {{BASH:Relev,Delev}}

 

OOOLivingEconomyWornRebalance.esp

 

OOO-WaterFish.esp

 

MMM-Cobl.esp

. Bashed Patch tag suggestion: {{BASH:Delev,Invent}}

 

Enhanced Quest Roleplaying.esp

. Bashed Patch tag suggestion: {{BASH:Factions}}

 

Enhanced Quest Roleplaying - OOO.esp

 

Enhanced Quest Roleplaying - FCOM.esp

 

DLCBattlehornCastle - Unofficial Patch.esp

 

SM Plugin Refurbish - Battlehorn.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Owner}}

 

DLCFrostcrag - Unofficial Patch.esp

. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.

 

SM Plugin Refurbish - FrostCrag.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

Knights.esp

 

Knights - Unofficial Patch.esp

. Bashed Patch tag suggestion: {{BASH:C.Light,Invent,Names,Relev,Stats}}

 

SM Plugin Refurbish - Knights.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

Mart's Monster Mod - City Defences.esp

 

FCOM_Knights.esp

. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

. Note: Requires DLC 'Knights.esp'.

 

FCOM_UnofficialFranArmorAddon.esp

. Note: Requires 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'.

 

Harvest [Flora].esp

 

Harvest [Flora] - Shivering Isles.esp

 

Harvest [Flora] - DLCVileLair.esp

 

Harvest [Flora] - DLCFrostcrag.esp

 

Salmo the Baker, Cobl.esp

. Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash.

 

Real Hunger, Cobl.esp

. Note: Realistic hunger mods and vampire mods may conflict seriously.

 

BathingMod_Soap.esp

 

BathingMod_Bathroom_Upgrades.esp

 

BathingMod_Placeable_Bathtubs.esp

 

RealisticFatigue.esp

 

NoHealingDuringWait.esp

 

RealisticHealth.esp

 

RealisticForceMedium.esp

 

RealisticMagicForceLow.esp

 

PC Sleep Disrober.esp

 

RealSleepExtended.esp

 

Syc_AtHomeAlchemy_No_Bounty_v2.esp

 

attack and hide medium v2.1.esp

 

No psychic guards harder v1.2.esp

 

Combat Fumbling.esp

 

ProgressMBSP.esp

 

progressSBSP.esp

 

RealisticLeveling.esp

 

Item interchange - Placement for FCOM.esp

 

Mart's Monster Mod - Resized Races.esp

. Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate.

 

_burning_kvatch.esp

 

No More Annoying Messages.esp

 

Cobl Filter Late MERGE ONLY.esp

. Note: Make sure it is deactivated. Must be merged into Bashed Patch

 

Bashed Patch, 0.esp

 

Streamline 3.1.esp

 

-----------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using your favourite mod ordering utility.

-----------------------------------------------------------------

 

 

 

-----------------------------------------------------------

Done.

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Stay away from mod packs. The included mods are often outdated versions. I suggest you remove all mods, and make a clean install of Oblivion.

Then install the 1.2 patch and the DLC. Afterwards install FCOM and make sure everything works as it should. Then you can install additional mods. It is important that you do not install several mods at once as it will just give you more problems. Install them one at the time, and check that it works. Take the time to read the Readme files.

You can find info on how to get FCOM running properly here: http://forums.bethsoft.com/index.php?/topic/1079991-relz-fcomconvergance/

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I guess that is true. Modpacks can easily become outdated, but I thought this one seemed fairly recent. All the mods from the modpack should work together since they were compiled together at the same time. I think I'll try to become more familiar with the modding process so I don't have to use this modpack as a crutch. Thanks for the advice
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  • 2 months later...

I guess that is true. Modpacks can easily become outdated, but I thought this one seemed fairly recent. All the mods from the modpack should work together since they were compiled together at the same time. I think I'll try to become more familiar with the modding process so I don't have to use this modpack as a crutch. Thanks for the advice

 

 

if you have Win7, try to reinstall ONLY the unofficial patches (and not the 3 files from "UP MOBS Patches" folder in the FCOM SuperPack archive)

 

many reported that the MOBS patches conflict with win7 64 bit

 

 

another try, is to dont install "Realistic health" from the Realism Mods

 

 

Regards

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