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npcs inherting conversation


n0ob

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I am creating two NPCs in my mod which use different quests to create dialogue topics and don't share the same base but they are inheriting conversations from each other.They both exist in different .esps whichever one is set as active in geck and saved gets inhertied by the other npc. how can I fix this?
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I feel like I'm becoming your personal tutor. :biggrin:

 

Add a GetIsID condition to each topic info in your quests and use the coresponding NPC as the function parameter. If you don't know how to do that, check out the tutorial in my sig.

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