Taurox Posted March 16, 2010 Share Posted March 16, 2010 OK need somebody smart with coding or programming knowledge to answer this question. Well that's what I think I need, hell anybody can answer it if they know. I am in the process of modding the human prostitutes in The pearl. I have previously modded the dwarf at the pearl, but that had it's own conversation file den100_prostitute_male_dwar. However with the human's, there are 4 different humans that you can choose from at the pearl. When I look at their creature file they are all listed as prostitute_male_1. The only difference is their resource and tag name is listed as den100cr_prost_male_1 and 4 and 5 and 6. Then looking at the conversation file and cut-scenes they are listed as prostitute_male_1. So for my mod's purposes which is to make choices and different cut-scenes for each prostitute, I decided to duplicate that cut-scenes file and alter it, I was worried there was some coding in the cut-scene that I didn't know jack poo about. It is working, I have different conversation options which lead to various cut-scenes... but my question is.. why is it working? What is telling my cut-scene what head to stick on the body? I mean I am chaining 2-3 different cut-scenes and the guy looks the same through them all. I am thrilled it is working the way I want, but really curious as to why... Link to comment Share on other sites More sharing options...
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