DeltaType90 Posted July 9, 2014 Share Posted July 9, 2014 (edited) :excl: Problem Solved! :excl:________________________ Hey guys :smile: Right now I'm working on a private mod, which replace all the vanilla paintings with animated ones. The replacers are based on the mod "Moving Paintings". However I've run into a problem, NifSkope can't open any of the models called "middlepaintingchorrolcath", "middlepaintingelvenruins", "middlepaintingfarmhouse", "middlepaintingforest" and "middlepaintinglandscape". Anyone know if there's a way to fix this? Thanks in advance.DeltaType90 Moving Paintings: http://www.nexusmods.com/oblivion/mods/15250/? Edited July 10, 2014 by DeltaType90 Link to comment Share on other sites More sharing options...
Bess Posted July 9, 2014 Share Posted July 9, 2014 Sorry this won't be of any practical help to you, but for what it's worth, NifSkope is opening those painting meshes with no problem for me. That's all 32 middlepainting meshes (in those five categories you named) from the extracted .bsa, using NifSkope 1.1.3. These are the vanilla meshes you're talking about, right? Are you able to open other vanilla meshes in your NifSkope all right? Or is it just these middlepaintings? Link to comment Share on other sites More sharing options...
mhahn123 Posted July 10, 2014 Share Posted July 10, 2014 It's some kind of a glitch with Nifskope, perhaps only certain versions of Nifskope, where it gives you an error message and won't load the nif. I've had the same problem with certain vanilla meshes...paintings in particular. Last time I had the problem was with the shipwreck door for the Emma May...the hole in the side of the ship which acts as a door. I have no idea how to fix the problem and was never able to get any answers. You will need to find altered versions of the vanilla meshes you are looking for...from someones mod folders. Those usually load load just fine. Or perhaps some nice person like Bess can send you their copy which is working :blush:. That was what I ended up doing for the shipwreck door. Link to comment Share on other sites More sharing options...
DeltaType90 Posted July 10, 2014 Author Share Posted July 10, 2014 (edited) Sorry this won't be of any practical help to you, but for what it's worth, NifSkope is opening those painting meshes with no problem for me. That's all 32 middlepainting meshes (in those five categories you named) from the extracted .bsa, using NifSkope 1.1.3. These are the vanilla meshes you're talking about, right? Are you able to open other vanilla meshes in your NifSkope all right? Or is it just these middlepaintings? It's some kind of a glitch with Nifskope, perhaps only certain versions of Nifskope, where it gives you an error message and won't load the nif. I've had the same problem with certain vanilla meshes...paintings in particular. Last time I had the problem was with the shipwreck door for the Emma May...the hole in the side of the ship which acts as a door. I have no idea how to fix the problem and was never able to get any answers. You will need to find altered versions of the vanilla meshes you are looking for...from someones mod folders. Those usually load load just fine. Or perhaps some nice person like Bess can send you their copy which is working :blush:. That was what I ended up doing for the shipwreck door. Thank you to the both of you for your replies :smile: I was under the impression that my NifSkope version was up to date, but if you Bess, have a version 113, I must have screwed up when I last reinstalled my PC, so it could simply be a version issue :pinch: Will try to locate and install the newest version and see if this solves it :wink: Thanks again for the replies :thumbsup: ___________________________________________________________________________________________________________________ EDIT: Okay that solved it, it was simply a matter of the version of NifSkope I was using, thought I had the right one but must have installed the old one by mistake doh! :pinch: Thanks once more for you time guys, much appreciated :thumbsup: :thumbsup: :thumbsup: With best regards DeltaType90 Edited July 10, 2014 by DeltaType90 Link to comment Share on other sites More sharing options...
Bess Posted July 10, 2014 Share Posted July 10, 2014 I'm happy to hear it was that easy for you to solve your problem, and we don't have to move on to wondering about corrupt NIFs and comparing our md5sums... Switching NifSkope up is a good idea anyway, but... ...I don't know what your old version was, but I'll just mention that these same files open just fine for me in NifSkope 1.0.22, too. For whatever that information is worth! :tongue: You said you're working on moving paintings for a private mod, but I'd certainly love to know how it turns out. If you get results that please you, I hope you might consider sharing..? Anyway, good luck! Link to comment Share on other sites More sharing options...
mhahn123 Posted July 10, 2014 Share Posted July 10, 2014 I'm happy to hear it was that easy for you to solve your problem, and we don't have to move on to wondering about corrupt NIFs and comparing our md5sums... Switching NifSkope up is a good idea anyway, but... ...I don't know what your old version was, but I'll just mention that these same files open just fine for me in NifSkope 1.0.22, too. For whatever that information is worth! :tongue: You said you're working on moving paintings for a private mod, but I'd certainly love to know how it turns out. If you get results that please you, I hope you might consider sharing..? Anyway, good luck!Interesting...my current version is 1.1.0 and I can't open the paintings. Not sure what this glitch is but I know some others who have experienced it as well. Just DLd the newest Nifskope to see if that fixes things...or at least improves a little, Link to comment Share on other sites More sharing options...
mhahn123 Posted July 11, 2014 Share Posted July 11, 2014 (edited) Ok so the newest version 113 opened the paintings for me ...but I was getting an error message still with the shipwreck door. I tried the other version that Bess mentioned (1.0.22) and it seems to be the magic version for my pc. Opens up every vanilla mesh I've previously been unable to access with no error messages ( and there were a lot of them). Yay!!! Thanks to both of you for giving me the idea to experiment like this. Now I won't have to beg for pieces anymore every time I can't open a vanilla mesh. Edited July 11, 2014 by mhahn123 Link to comment Share on other sites More sharing options...
DeltaType90 Posted July 11, 2014 Author Share Posted July 11, 2014 Ok so the newest version 113 opened the paintings for me ...but I was getting an error message still with the shipwreck door. I tried the other version that Bess mentioned (1.0.22) and it seems to be the magic version for my pc. Opens up every vanilla mesh I've previously been unable to access with no error messages ( and there were a lot of them). Yay!!! Thanks to both of you for giving me the idea to experiment like this. Now I won't have to beg for pieces anymore every time I can't open a vanilla mesh.Yea for years now I've actually kept a version 1.0.22 installed and to begin with, this was actually the only version I was able to open up Skyrim .NIFs with, so it definitely is a unique version for some reason :P Link to comment Share on other sites More sharing options...
DeltaType90 Posted July 11, 2014 Author Share Posted July 11, 2014 You said you're working on moving paintings for a private mod, but I'd certainly love to know how it turns out. If you get results that please you, I hope you might consider sharing..? Anyway, good luck!It is allot of work as each animation requires 20 images for a full animation, or at least 10 if you make use a mirrored animation (i.e. 1,2,3,...8,9,10,9,8,7,6... etc.), at this point I have converted all the vanilla paintings I could find, the problem however as it is right now, all images used are covered by copyrights, so it would not be possible to share it. I was however thinking of making a public template, basically setting up everything with the .NIFs and folder paths ready to go, but with "blank" sets of images and ppl could then just add their own images to the blank textures :wink: Link to comment Share on other sites More sharing options...
Bess Posted July 11, 2014 Share Posted July 11, 2014 DeltaType90 said:"I was however thinking of making a public template, basically setting up everything with the .NIFs and folder paths ready to go, but with "blank" sets of images and ppl could then just add their own images to the blank textures" If you felt you could release the template as a modder's resource, that would be brilliant! I'm definitely going to be keeping an eye out -- and I wish you much success with it. Link to comment Share on other sites More sharing options...
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