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Modifying voice type at runtime with a script?


DesertEaglePWN

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How is this enemy used? Is it used in dialogue? If so, to get that to work you will have to apply custom dialogue lines to the default voice type.

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  On 7/9/2014 at 11:56 PM, CoffeeAddictUK said:

How is this enemy used? Is it used in dialogue? If so, to get that to work you will have to apply custom dialogue lines to the default voice type.

The enemy uses custom dialogue for scenes and was supposed to use default dialogue during combat. With a lack of forsight I created a custom voicetype and I was hoping I would have to completely redo the existing dialogue in the default voicetype.

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  On 7/10/2014 at 12:10 AM, DesertEaglePWN said:

 

The enemy uses custom dialogue for scenes and was supposed to use default dialogue during combat. With a lack of forsight I created a custom voicetype and I was hoping I would have to completely redo the existing dialogue in the default voicetype.

 

 

Yes, I am afraid if you want to use the default voicetype along with custom dialogue, you don't create a custom voicetype.

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