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Nazi Zombies/ assult defense


Scooterdanny

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Firstly, i do know that there is another topic for this but my ideas are different so please do not erase.

Secondly i currently do not know any scripting/texturing so either someone teaches me how to or help.

 

Ok, my idea is that, with this mod i would like to see an arena with lots of customization, yeah yeah the whole rounds and such, but with a load of added features.

my idea probably could be either a re-doable quest or an alternate beginnings mod. the features i hope for:

 

*a build able turret system complete with upgrades (I.e napalm turret, Tesla turret, increased mark level-higher damage speed etc.

*barricades, and traps. rigged shotguns with reset times, bamboo spike traps, build-able walls, and upgradable traps/barricades (tar coated floors, and quicklime(very volatile chemical that burns when exposed to water) walls.

 

*Terminal/s to track and upgrade weapons and traps, turrets.

*special zombies, multiple types of zombies, kind of like left 4 dead. ie fire breathing zombies.

*increasing amounts of spawns per round.

*npc allies that can be commanded.

*buy-able and upgradable items.

*added features per quest completed (ie if you complete zombie quest 1 then on 2 you spawn with a hunting rifle, or if you do the main story more allies(enclave/BOS troops/ liberty prime suit.

 

and more to come....

As you can see i am obsessed with upgradable games.

 

if anyone is willing to point me in the direction to learn how to do this, or help please do.

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Damn, that does sound like fun, but remember there is no easy way to do that. I suggest you start with something minor first before doing a mod that big, it might be part of the mod - you might start with a turret first for instance, or use the in-game ones and start on a upgrade-system first before you start on that idea. Second, I'm not even sure its possible (coding wise) to add a upgrade system to in-game NPC's (turrets). Making zombies is all about using somebodies animations (or create your own) and then create the textures but again if you never did it its a hard place to start. Its not a bad idea, but you really should think about modding something easy before doing this:)

 

goodluck

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Yeah, i have seen many of these features scattered across many mods, the turret upgrade system is used in the underground hideout v4-4.(although I've heard they don't actually target enemies. http://www.fallout3nexus.com/downloads/file.php?id=9592) the zombie animations have been created by others that modify ghouls to act, and look like zombies.(http://www.fallout3nexus.com/downloads/file.php?id=10346) having these would greatly simplify the process of this mod. although the spawning of the zombies and the time gap between waves. also something i have not seen is a destructible that causes an effect, in fact i don't know of an item that can be physically destroyed. sigh if anyone with coding experience is here. please advise.
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