gdarknight Posted March 16, 2010 Share Posted March 16, 2010 Over the next few weeks I will be doing a major overhaul of Raging Fists, adding in both heavy armor and cloth versions. I will also be working on clawed versions of some gauntlets. I would appreciate some ideas on pricing/stats, as well as if there should be "mage" versions that use magicka instead of fatigue. Link to comment Share on other sites More sharing options...
Pronam Posted March 18, 2010 Share Posted March 18, 2010 Sounds interesting enough to add, those magic damages. Maybe a few could have both and its power would depend on on how much magicka is available. (meaning always all will be consumed and the magic damage would depend on the used magicka.) Currently there are quite some factors right? But is there already a chance you'll push someone over? (by putting in a small Forcepush of course..) Or wouldn't the script react fast enough? Link to comment Share on other sites More sharing options...
gdarknight Posted March 18, 2010 Author Share Posted March 18, 2010 Sounds interesting enough to add, those magic damages. Maybe a few could have both and its power would depend on on how much magicka is available. (meaning always all will be consumed and the magic damage would depend on the used magicka.) Currently there are quite some factors right? But is there already a chance you'll push someone over? (by putting in a small Forcepush of course..) Or wouldn't the script react fast enough? I am playing with realistic "knock-down" critical hits that don't throw the actor back too far. Link to comment Share on other sites More sharing options...
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