Kumpao Posted March 17, 2010 Share Posted March 17, 2010 Hello :D first time posting here. Recently I have started playing FO3 again and I'm having trouble with my mods: -Widespread incompatibility for WMK, most of the weapons added in game show as un-modable even though the modded weaps do show up in game,(got a Barret(SI) and I've had a M4A2 (SI) but can't remove the silencer, nor can modify other weaps. It also happens that when I ad modification to a weapon( Chinese assault rifle , renamed as norico type 56) It falls back to damage provided by WMK , severely under powering it by FWE standards. -Double entries, limited but I've had few double entries for weapons, not to count the previous issue -Weapon texture changing, recently I acquired the MPLX Novasurge and showed with a retex, bt ater it fell back to it's usual shape. This happened also to the AR21 Plasma rifle but I pinned that problem down to not having the correct compatibility patches, I solved the AR21 Issue but the Novasurge is still it's "vanilla" self. This basically sums up the most obvious problems.I've sorted my mods with BOSS using the lastest version, got FO3 patched to 1.7 and also have FOMOD , FOSE and FO3edit (both merged patch and master update). Please take a look at my load order and see if I'm doing something wrong. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmTASKS.esmStreetLights.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espProject Beauty.espDarNifiedUIF3.espFellout-pipboylight.espCASM.espCRAFT - Activation Perk.espCALIBRxMerchant.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP - Quest Perks.espDree Perks.espDree Perks Pitts.espDree Perks Point Lookout.espDree Perks Requested by Fans .espDree Perks Anchorage.espDree Perks Mothership Zeta.espVDSP-01.espVDSC.espWastelandMastery.espDCInteriors_ComboEdition.espcleanrc.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - FOOK Support.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espStealthboy Recon Armor - CRAFT.espSally Fix 2.1.espEVE.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Operation Anchorage.espEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - No Skeleton Decay.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE with EVE.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - Project Beauty + FWE.espT3T_MiscItemIcons.espFellout-Full.espFellout-SOTD.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFWE - FOOK DLC Support - Classic DR.espStarterTASKS.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced B-S).espCRAFT - EnergyAmmo.espNecronomiconExMortis 5.5.espTanklessShishkabab.espExistence2.0.espPatch II.esp Link to comment Share on other sites More sharing options...
123rune20 Posted March 17, 2010 Share Posted March 17, 2010 A similar load out for me crashes on startup( after loading for a little bit, right before main menu). I've tried FWE, FWE MMM and WMK, FOOK2, but they all fail. Only the game by itself does not fail. I think it's CALIBR, cause it was the thing that loaded each time ( which is weird?) Link to comment Share on other sites More sharing options...
Kumpao Posted March 17, 2010 Author Share Posted March 17, 2010 A similar load out for me crashes on startup( after loading for a little bit, right before main menu). I've tried FWE, FWE MMM and WMK, FOOK2, but they all fail. Only the game by itself does not fail. I think it's CALIBR, cause it was the thing that loaded each time ( which is weird?) A Crash at startup means there's a critical error with your mods ( I.E: loading Fook or FWE before Calibr) run your load order through FO3 edit to check for this, if it runs all the way to "loading finished" then you got either a corrupted esp or esm OR a much more subtle load order error. Link to comment Share on other sites More sharing options...
TrickyDick Posted March 18, 2010 Share Posted March 18, 2010 A Crash at startup means there's a critical error with your mods ( I.E: loading Fook or FWE before Calibr) run your load order through FO3 edit to check for this, if it runs all the way to "loading finished" then you got either a corrupted esp or esm OR a much more subtle load order error. Also, set a filter for compatibility (Miaxs Tome of FO3Edit shows you how fairly early on). This can help you pinpoint your problem mod(s). Link to comment Share on other sites More sharing options...
Kumpao Posted March 19, 2010 Author Share Posted March 19, 2010 Uhh this topic is derailing:P PLease help me put with my compatibility issues, my game does not crash but there are losts of bad stuff ( see above) that i gotta sort out Link to comment Share on other sites More sharing options...
Kumpao Posted March 21, 2010 Author Share Posted March 21, 2010 a little help Please?? Link to comment Share on other sites More sharing options...
Nadin Posted March 22, 2010 Share Posted March 22, 2010 a little help Please??You problems are with the mods themselves. Short of actually going into the G.E.C.K. and rewriting approximately 400 forms, there's nothing to be done. My only suggestion qould be to clear out anything unnecessary from your load order.Isn't the unofficial patch somewhat redundant with FOOK and the official 1.7 patch? Link to comment Share on other sites More sharing options...
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