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A liitle help with my load order


Kumpao

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Hello :D first time posting here.

 

Recently I have started playing FO3 again and I'm having trouble with my mods:

 

-Widespread incompatibility for WMK, most of the weapons added in game show as un-modable even though the modded weaps do show up in game,(got a Barret(SI) and I've had a M4A2 (SI) but can't remove the silencer, nor can modify other weaps. It also happens that when I ad modification to a weapon( Chinese assault rifle , renamed as norico type 56) It falls back to damage provided by WMK , severely under powering it by FWE standards.

 

-Double entries, limited but I've had few double entries for weapons, not to count the previous issue

 

-Weapon texture changing, recently I acquired the MPLX Novasurge and showed with a retex, bt ater it fell back to it's usual shape. This happened also to the AR21 Plasma rifle but I pinned that problem down to not having the correct compatibility patches, I solved the AR21 Issue but the Novasurge is still it's "vanilla" self.

 

This basically sums up the most obvious problems.I've sorted my mods with BOSS using the lastest version, got FO3 patched to 1.7 and also have FOMOD , FOSE and FO3edit (both merged patch and master update). Please take a look at my load order and see if I'm doing something wrong.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

TASKS.esm

StreetLights.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

DCInteriors_ComboEdition.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Project Beauty.esp

DarNifiedUIF3.esp

Fellout-pipboylight.esp

CASM.esp

CRAFT - Activation Perk.esp

CALIBRxMerchant.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

Dree Perks.esp

Dree Perks Pitts.esp

Dree Perks Point Lookout.esp

Dree Perks Requested by Fans .esp

Dree Perks Anchorage.esp

Dree Perks Mothership Zeta.esp

VDSP-01.esp

VDSC.esp

WastelandMastery.esp

DCInteriors_ComboEdition.esp

cleanrc.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - UFP Support.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional VATS Halftime.esp

FO3 Wanderers Edition - FOOK Support.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

Stealthboy Recon Armor - CRAFT.esp

Sally Fix 2.1.esp

EVE.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Operation Anchorage.esp

EVE - FWE with WeaponModKits.esp

EVE Anchorage - FWE DLC Anchorage.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE with EVE.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

T3T_MiscItemIcons.esp

Fellout-Full.esp

Fellout-SOTD.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

FWE - FOOK DLC Support - Classic DR.esp

StarterTASKS.esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced B-S).esp

CRAFT - EnergyAmmo.esp

NecronomiconExMortis 5.5.esp

TanklessShishkabab.esp

Existence2.0.esp

Patch II.esp

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A similar load out for me crashes on startup( after loading for a little bit, right before main menu).

 

I've tried FWE, FWE MMM and WMK, FOOK2, but they all fail. Only the game by itself does not fail. I think it's CALIBR, cause it was the thing that loaded each time ( which is weird?)

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A similar load out for me crashes on startup( after loading for a little bit, right before main menu).

 

I've tried FWE, FWE MMM and WMK, FOOK2, but they all fail. Only the game by itself does not fail. I think it's CALIBR, cause it was the thing that loaded each time ( which is weird?)

 

A Crash at startup means there's a critical error with your mods ( I.E: loading Fook or FWE before Calibr) run your load order through FO3 edit to check for this, if it runs all the way to "loading finished" then you got either a corrupted esp or esm OR a much more subtle load order error.

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A Crash at startup means there's a critical error with your mods ( I.E: loading Fook or FWE before Calibr) run your load order through FO3 edit to check for this, if it runs all the way to "loading finished" then you got either a corrupted esp or esm OR a much more subtle load order error.

 

 

Also, set a filter for compatibility (Miaxs Tome of FO3Edit shows you how fairly early on). This can help you pinpoint your problem mod(s).

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a little help Please??

You problems are with the mods themselves. Short of actually going into the G.E.C.K. and rewriting approximately 400 forms, there's nothing to be done. My only suggestion qould be to clear out anything unnecessary from your load order.

Isn't the unofficial patch somewhat redundant with FOOK and the official 1.7 patch?

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