lavatumente Posted July 10, 2014 Share Posted July 10, 2014 (edited) Hello I am working on a mod in blender and I want make a wall breakable with the weapon or a destruction spell, the problem is that my wall in game is broken wen I walk to him very fragile, the wall is clutter and the mass I have tried all, but nothing helps, some rocks of the wall stay in air waiting to my hit and then it falls... my question is how can I do it this. Sorry for my poor English and thank you for your help. Edited July 10, 2014 by lavatumente Link to comment Share on other sites More sharing options...
evenstargw Posted July 14, 2014 Share Posted July 14, 2014 Hmmm, maybe the wall in the tutorial dungeon (where the rats come from after the emperor leaves) can give some insight. Might have to combine it with a bit of scripting though. The logs trap also does that, but on activation rather than being hit but again, some additional scripting may be able to change the behaviour. Link to comment Share on other sites More sharing options...
lavatumente Posted July 18, 2014 Author Share Posted July 18, 2014 Thanks for the answer, it's a great idea... The only problem is that I am not good with scripting, well I have not idea of scripting, but I go to looking that wall in the Construction Set. Gracias and sorry for my poor English. Link to comment Share on other sites More sharing options...
Recommended Posts