DRisky49 Posted July 10, 2014 Share Posted July 10, 2014 (edited) I know little more about modding than adding them with a mod manager... But I wanted to get some ideas out there to see if it is something that can be turned into a mod, or if it's good enough to convince Bethesda to add into fallout 4 I wished that tag skills had more meaning than a small boost, I wanted them to describe the history of the character and I thought that each skill should have an ability assigned to it and tagging them gives you that ability... For example, I wanted to play like naked snake in MGS3, and wished that I could perform some CQC with my pistol equipped.. The closest thing I could get was awkwardly fumbling the ranger takedown move by unequipping my pistol, but that never worked consistently It got me thinking of skyrim's shout system, I thought if VATS could be separated as a default power, or maybe a beginner quest to acquire, that the button could be mapped for powers.. Just like skyrim's shouts/powers.. Since I only use the controller to play. I don't have all of the powers figured out yet but will leave it up to others more creative to work it out. But to start the brainstorming process.. They would all have varying cool down timers Unarmed: quick takedownMelee: stunning boomerang, or perry quick kill/damage boostSurvival: dodge roll (invincible animation)Guns: bullet timeEnergy: same as gunsScience: shield boost (blocks fire/energy attacks)Sneak: assassinate or camouflage (resets detection status to unseen when out of eyesight)Explosives: quick defensive mine, conical blow back effectBarter: scatter caps (calms enemies for short time)Speech: silver tongue (turns human enemy to ally)Repair: over-clock equipment (short armor and damage boost)Medicine: morphine shot (no stagger or crippled limb effect)Lock pick: ?? Auto pick?? This would also open up a path for perk powers or context powers, like climbing or shooting an under barrel weapon ( grenade-launcher/shotgun/bayonet/flamer) Anyway it's something to ponder on I figure somebody else has to like thinking of ways to better their favorite games Edited July 11, 2014 by DRisky49 Link to comment Share on other sites More sharing options...
DRisky49 Posted July 10, 2014 Author Share Posted July 10, 2014 Oh forgot. This would give the perk Tag! More benefits, and maybe the skill magazines could give temporary access to the powers, when you have the Comprehension perk... Which in turn would make the perk increasing their time limit more valuable Link to comment Share on other sites More sharing options...
sullyvanj93 Posted July 12, 2014 Share Posted July 12, 2014 I love this idea and also hope its possible!Maybe a couple of tweaks with the perks/powers themselves to balance them all, and hopefully there are scripts that make some of them possible (like the coin scatter one) Link to comment Share on other sites More sharing options...
TheStrictNein Posted July 16, 2014 Share Posted July 16, 2014 The problem with VATS is that it's hardcoded in the Fallout game, and while you remap it, you can't 'un-equip' it so to speak. A lot of the other stuff can be done through perks. I'll have a go at a couple of them, maybe, but some are beyond my ability. Link to comment Share on other sites More sharing options...
DRisky49 Posted July 16, 2014 Author Share Posted July 16, 2014 No that's cool I figured something like that would be the case with VATS.. But I was just hoping to get new characters a little bit of background skills.. Are traits as easy to implement as perks?? Link to comment Share on other sites More sharing options...
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