TrickyDick Posted March 18, 2010 Share Posted March 18, 2010 Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmStreetLights.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmRTS.esmDCInteriors_ComboEdition.esmCEI - CaesarrulezExcessiveInteriorsEN.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espStreetLights - Wasteland.espFellout-pipboylight.espGalaxyNewsRadio40[M].espWAR_radio.espSniperZooming.espMiniHideout.espUndergroundHideout.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espMyFOOK2 - No Rape Victims.espMyFOOK2 - Black & White Tranquility Lane.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espAlternate Start - Roleplayers.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espRTSpatch_RVW.espCombatEnhanced-Package v02.espMZAllAccessPass.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espRealPhysicsWithCarExplosions.espFireLightFix.espFireLightFix_rus.esp -->Do I even need this with the one above it?Feng Shui.espNecronomiconExMortis 5.5.espBobbleheadsFTW_Final.espBobbleheadsFTW.esp -->Same question as with Firelight fix. I'm thinking about dumping these, anyway...PurgeCellBuffers.esp-Merged Patch- Link to comment Share on other sites More sharing options...
TrickyDick Posted March 19, 2010 Author Share Posted March 19, 2010 Bump. Perhaps I should specify:Anyone see any problems with this? I still randomly CTD, but I'm wondering if my load order can be tweaked, or if it's just Fallout being Fallout. Link to comment Share on other sites More sharing options...
aerialz Posted March 19, 2010 Share Posted March 19, 2010 This could partially be caused by the fact that you have those seemingly unnecessary esps activated. I would guess FireLightFix_rus.esp is a Russian version of the mod and is not needed. And yes, you can dump BobbleheadsFTW.esp as BobbleheadsFTW_Final.esp is the latest version. Having different versions of the same file active at the same time can cause trouble. Link to comment Share on other sites More sharing options...
TrickyDick Posted March 20, 2010 Author Share Posted March 20, 2010 And yes, you can dump BobbleheadsFTW.esp as BobbleheadsFTW_Final.esp is the latest version. I was thinking such, as I had the table full of bobbleheads, as per mod description, but also had another set of them in all their original locations. The readme however, said to use both esps... But then again, I had realized that I really don't mind hunting them all down, so I might just dump the mod altogether. Link to comment Share on other sites More sharing options...
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