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Trouble with shaders and glossiness.


Guest Kromagnum

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Guest Kromagnum

I created a new shield in the construction set. It is based off of the mithril shield. The mesh and textures were extracted and converted to match the new item, and the item edited in the construction set. The artwork of the old texture was changed to dark blue, dark grey, and black. Icon artwork was changed and added. And, the file path in the .nif was edited with NifScope.

 

Once all changes were verified in game, I noticed that the glossiness was not showing up in game. Re-editing with NifScope to change shader values has not produced any results. This screenshot of NifScope shows a small amount of glossiness I was able to achieve in NifScope. This glossiness, as small as it is, does not show up in game.

 

 

 

I've uploaded the mod to here. The mod has not been back-reved yet (currently 1.2.0416), so don't run it. It's only uploaded for trouble shooting of the actual files. The screenshots uploaded with the file show the ingame appearance, and menu appearance comparison to original shield. I also need to know if the menu appearance is some thing I can fix.

 

Any ideas or known issues with shaders and nVidia cards? I'll be online for most of today, and will check back frequently. (As possible while being distracted by my own trouble shooting efforts). I'll provide more information on request.

 

Update

 

I may have found the source of my problem. "Missing normal map or no alpha channel in normal map". Now I just need to find this in NifScope and figure out a solution. Any quick tips welcome.

 

Update 2

 

Removed underscore from file names.

 

Update 3

 

Problem has been resolved.

 

Thank you in advance for your help.

Kromagnum

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