Khet Posted March 18, 2010 Share Posted March 18, 2010 Wondering if it's possible to save and then transpose chargen face data in-game via scripting. Say... copy the player's face data, change their body/face, then later revert it back to the original data. Possible with OBSE? Highly doubt vanilla has that kind of capabilities. Link to comment Share on other sites More sharing options...
Khet Posted March 21, 2010 Author Share Posted March 21, 2010 Starting to think it's impossible, still can't find anything... anyone know for sure if it's possible or impossible to take the chargen data and add it to the player then revert back to their original appearance? More specifically, a quest in which the player gains control of an NPCs body, sort of like a possession deal, then later returns to their own body. Link to comment Share on other sites More sharing options...
Dune04 Posted March 22, 2010 Share Posted March 22, 2010 Wondering if it's possible to save and then transpose chargen face data in-game via scripting. Say... copy the player's face data, change their body/face, then later revert it back to the original data. Possible with OBSE? Highly doubt vanilla has that kind of capabilities. Could this be what you're looking for? http://tesnexus.com/downloads/file.php?id=7808 Link to comment Share on other sites More sharing options...
Khet Posted March 22, 2010 Author Share Posted March 22, 2010 No, need to be able to do it in game with a script. That's an external/out of game utility. Link to comment Share on other sites More sharing options...
discariot31 Posted April 8, 2010 Share Posted April 8, 2010 Wow! That is a really great idea. I'm a CS newb, so I can't really offer you any suggestions. I just remembered one thing you might try (I saw this suggested when someone was asking about creating a transformation mod--where someone turns into something). You basically make the player character invisible and then place a model/npc that is synced with the player's movements. So, you need to make a script to render the player invisible and then use a player.setscale option (maybe) to change the player size to teeny-tiny so you don't have to worry about him/her bumping into objects. Then you you just place the actor/npc/whatever-you-want-to-call it you want to use as the temporary alter ego alongside it, synchronize its movement with the player's and you're set. Please forgive my ignorance of the proper terminology to use here. I wish I could remember where I saw the discussion so that I could refer you there. This is a really creative idea, so I hope you don't give up on it. Good luck!! Link to comment Share on other sites More sharing options...
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