Nihilisaurus Posted March 18, 2010 Share Posted March 18, 2010 I know there is a way to set it in GECK, and it is added on enchantment (specific extra energy weapon resistance for an armor) but any .esp/esms I create do not allow me to add any extra damage resistances except fire/poison and neglect to allow me access to EMP/Energy/Electrical Resistances, which is extremely annoying. I have GECK 1.5.5 (or whaatever it is, latest one) and I'm wondering whether there's some arbitrary check in an ini I must tweak or something (like loading multiple masters). Anyone know of this issue/a way to fix it? Link to comment Share on other sites More sharing options...
roguim Posted March 18, 2010 Share Posted March 18, 2010 You must create it, there's the item EnergyResist but you must create the base effect. To do this open the G.E.C.K go to Games effect , select Base effect. in the menu left click anywhere in the Editor ID area and select "new" a screen will open to create the effect in the "Assoc. Item" tab select 'EnerfyResist" The Name and the ID you can put any one. the rest follow this image. After this you can give the new enchantment to any apparel through the object effect Link to comment Share on other sites More sharing options...
Nihilisaurus Posted March 18, 2010 Author Share Posted March 18, 2010 Thank you for your prompt and helpful reply! Link to comment Share on other sites More sharing options...
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