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New Perks and Abilities


Din65

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That's interesting. Can you expand on this: Do you mean there are deactivated perks that can simply be reactivated but the effects are fixed, or there are a limited number of pointers, but there is flexibility in stats they affect and the conditions that trigger them?

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Moreso the second, though my programming terminology is not that great. Basically, we have a set number of perks (which we probably can't change, though we might due to recent developments), and then you can just rewrite functions to do specific effects to the units with said perk. So yeah, it's a lot of work, and honestly, I'm not an expert in it; I think the Long War people did some work with it.

 

However, there are/were some perks left in the code, but a lot of them got eliminated in the transfer to Enemy Within. Some ones I remember were Command, which granted extra actions to the targeted unit, Torch, which started a non-damaging fire which quickly grew to envelop the entire map, Aim, which granted bonus aim the next turn.

 

I think command and aim were removed, but I think I saw torch in there.

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