Din65 Posted July 11, 2014 Share Posted July 11, 2014 Is it possible to create new ones whole cloth? I'm trying to get my head around what is/isn't possible but I'm just an enthusiastic tinkerer, not a CS or UDK dev. Link to comment Share on other sites More sharing options...
Krazyguy75 Posted July 11, 2014 Share Posted July 11, 2014 Basically isn't. Sorta is. You can make existing but unused perks into new passive perks to a large extent, but that only leaves us with a tiny number of new perk possibilities and no actives. Link to comment Share on other sites More sharing options...
Din65 Posted July 11, 2014 Author Share Posted July 11, 2014 That's interesting. Can you expand on this: Do you mean there are deactivated perks that can simply be reactivated but the effects are fixed, or there are a limited number of pointers, but there is flexibility in stats they affect and the conditions that trigger them? Link to comment Share on other sites More sharing options...
Krazyguy75 Posted July 11, 2014 Share Posted July 11, 2014 Moreso the second, though my programming terminology is not that great. Basically, we have a set number of perks (which we probably can't change, though we might due to recent developments), and then you can just rewrite functions to do specific effects to the units with said perk. So yeah, it's a lot of work, and honestly, I'm not an expert in it; I think the Long War people did some work with it. However, there are/were some perks left in the code, but a lot of them got eliminated in the transfer to Enemy Within. Some ones I remember were Command, which granted extra actions to the targeted unit, Torch, which started a non-damaging fire which quickly grew to envelop the entire map, Aim, which granted bonus aim the next turn. I think command and aim were removed, but I think I saw torch in there. Link to comment Share on other sites More sharing options...
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