rausheim Posted March 18, 2010 Share Posted March 18, 2010 I'm wondering, is there any way to remove the warning pop up, usually that comes up when loading a mod into G.E.C.K. I'm a bit sick of having to hit my mouse like an maniac in order to finally get to the main window. Link to comment Share on other sites More sharing options...
Khet Posted March 18, 2010 Share Posted March 18, 2010 Yes to all usually works for me... One click. But I've looked through the GECK ini and haven't found anything that looks like it'd enable/disable warnings... Link to comment Share on other sites More sharing options...
pkleiss Posted March 18, 2010 Share Posted March 18, 2010 The only way I know of to get rid of those warnings is to fix the problems they are telling you about. Ya, I know most people say you can ignore them, and the truth is, usually you can. But sometimes they are actually telling you of problems. And all of them are fixable, even the ones you can ignore with the exception of the ones that tell you that the lip, ears, etc.. are missing as they don't exist in fallout. All of those warning also appear in a file called EditorWarning.TXT in your \Fallout folder. Link to comment Share on other sites More sharing options...
rausheim Posted March 19, 2010 Author Share Posted March 19, 2010 Well, I'm not fixing 652 errors in the masterfile I'm running an ESP on :P The masterfile contain lot's of custom meshes and they always get error messages, but everything work as it should. Too bad there ain't any way of turning it off... I'm modding a bit on 2 different esp's and the loading of one of them will take ages cos of the masterfile. Link to comment Share on other sites More sharing options...
DarkVVolfV Posted April 14, 2010 Share Posted April 14, 2010 @ rausheim dont know a fix it gets annoying but you can press yes once and then keep your finger on the enter key to make it go faster! is indeed an annoying problem Link to comment Share on other sites More sharing options...
pkleiss Posted April 14, 2010 Share Posted April 14, 2010 And why don't you guys have a 'Yes to All' option like I have. One button - all gone. Link to comment Share on other sites More sharing options...
GrandsonOfSam Posted April 14, 2010 Share Posted April 14, 2010 And why don't you guys have a 'Yes to All' option like I have. One button - all gone. Some non-English language windows' have "cancel" (translated to the windows' language) there instead of "yes to all". It works like you said though, whatever the button says. :) What I have noticed (only an observation, correct me if I'm wrong), is that all of the important messages come first that concern the mod file itself, then the master file(s) stuff. Link to comment Share on other sites More sharing options...
pkleiss Posted April 15, 2010 Share Posted April 15, 2010 Gawd! If I had to click through each and every warning the Geck whines about every time I loaded a mod or cell, I never would have become a modder. That would just be intolerable to me. Link to comment Share on other sites More sharing options...
GrandsonOfSam Posted April 15, 2010 Share Posted April 15, 2010 Gawd! If I had to click through each and every warning the Geck whines about every time I loaded a mod or cell, I never would have become a modder. That would just be intolerable to me. Well, I had my first mod almost finished before I tried pressing the "cancel" button... Turned out the button was supposed to be the famous "yes to all" one. :D Link to comment Share on other sites More sharing options...
pkleiss Posted April 15, 2010 Share Posted April 15, 2010 I have been trying to help fix up a mod for this one fellow, but his mod has over 1000 Geck errors. Could you imagine how awful that would be without 'Cancel'. Seems to me the other posters in this thread ought to try that button out - in their native language, of course. Link to comment Share on other sites More sharing options...
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