AuraofMana Posted March 19, 2010 Share Posted March 19, 2010 I was wondering if anyone is going to do a mod where it adds all the Awakening skills, talents/spells, and specializations into Origins? This will make Origins more appealing to replay with the new contents.Also, is someone planning to do a mod that grants all the bonus skill points, talent/spell points, and attribute points from Origins that you would have gotten through quests onto a newly made Awakening character (the Orlesian Warden)? It would really be nice. Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 19, 2010 Share Posted March 19, 2010 I dont know if Nexus would allow such mods to be posted here. As technically those could be considered a port from one copywrited material to another copywrited material. Link to comment Share on other sites More sharing options...
nezroy Posted March 19, 2010 Share Posted March 19, 2010 I dont know if Nexus would allow such mods to be posted here. As technically those could be considered a port from one copywrited material to another copywrited material. It would be allowed as long as the mod did not INCLUDE Awakening content, but merely enabled it within the Origins campaign for people who also have Awakening installed. There's no problem modding DLC/xpac content as long as the user must have the DLC/xpac installed in order for the mod to work. Link to comment Share on other sites More sharing options...
Sferzar Posted March 19, 2010 Share Posted March 19, 2010 Then I really hope someone does it because that is something the original expansion should have done anyway. Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 20, 2010 Share Posted March 20, 2010 I was wondering if anyone is going to do a mod where it adds all the Awakening skills, talents/spells, and specializations into Origins? This will make Origins more appealing to replay with the new contents.Also, is someone planning to do a mod that grants all the bonus skill points, talent/spell points, and attribute points from Origins that you would have gotten through quests onto a newly made Awakening character (the Orlesian Warden)? It would really be nice. There's another issue as well. Right now, Toolcrap can't access the majority of the files from Awakening. I've been able to access some of the lists, and that's about it. Nothing pertinant that would help to accomplish such a thing. So all skills would have to be made point blank...completely from scratch. As for the second part of the request.... forget that. Dragon Age Beguiler. http://www.dragonagenexus.com/downloads/file.php?id=205 works in awakenings, tho I dont know if there's any compatibility issues with trying to install it AFTER installing patch 1.03 Link to comment Share on other sites More sharing options...
Necror Posted April 5, 2010 Share Posted April 5, 2010 i've got all the awakening skillsi was trying to get the stuff from awakening in the toolset but it didn't helpi've copied everything from packages\core_ep1 to packages\coreyou propably don't need to copy all of it just some.then you get all skills and spellsthe name and tooltip seem to be missingand some skills require lvl 25+ 25 is the max in origins Link to comment Share on other sites More sharing options...
hdhd Posted April 5, 2010 Share Posted April 5, 2010 Here's a better solution than copying all files in the core folder:http://social.bioware.com/forum/1/topic/72/index/1843446/1?forum/1/topic/72/index/1843446/1&lang_id=6 1. Create a new module (I've named mine Aw2Origins). Make sure you have it extending single player, and have single parent 2. Find the core_ep1 folder in your Dragon Age folder in Program Files. Open it up. For me, it was here: C:\\\\\\Program Files\\\\\\Dragon Age\\\\\\packages\\\\\\core_ep1 You'll see three folders: audio, data, and textures. Copy those folders. 3. (a) Paste the contents of the data folder into the module\\\\\\override folder of your custom module. For me, this was here: C:\\\\\\Users\\\\\[name]\\\\\\Documents\\\\\\BioWare\\\\\\Dragon Age\\\\\\AddIns\\\\\\aw2origins\\\\\\module\\\\\\override (b) Paste the other folders into C:\\\\\\Users\\\\\[name]\\\\\\Documents\\\\\\BioWare\\\\\\Dragon Age\\\\\\AddIns\\\\\\aw2origins\\\\\\module, so in your module folder you'll have "textures" and "audio." 4. Find the talktable (data\\\\\\talktables\\\\\\core_ep1_en-us.tlk). Cut and paste this to module\\\\\\override\\\\\\toolsetexport\\\\\\, and rename it to the name of your module. (For example, mine is aw2origins_en-us.tlk). 5. There's still one step remaining to get things to work. Open up the toolset, and browse to your module\\\\\\override folder (NOT the core_ep1 folder!), and open up 2da.erf. You'll see some GDAs beginning with the word "background". Delete these, and re-save the archive (you might need to Save-As and then replace the existing one). Edit:I found also a mod that does this: http://social.bioware.com/project/2375/#details Link to comment Share on other sites More sharing options...
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