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Little help with load order please


Spongeroberto

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Hi all, here is my current load order.

 

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

CRAFT.esm

 

CALIBR.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

CRAFT - Activation Perk.esp (Inactive)

 

Classic Fallout Weapons BETA.esp

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp (Inactive)

 

FO3 Wanderers Edition - DLC Broken Steel.esp (Inactive)

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp (Inactive)

 

FO3 Wanderers Edition - DLC Point Lookout.esp (Inactive)

 

FO3 Wanderers Edition - DLC The Pitt.esp (Inactive)

 

FO3 Wanderers Edition - UFP Support.esp (Inactive)

 

FO3 Wanderers Edition - Alternate Travel.esp (Inactive)

 

FO3 Wanderers Edition - Followers Enhanced.esp

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive)

 

FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)

 

FO3 Wanderers Edition - Optional VATS Halftime.esp (Inactive)

 

FO3 Wanderers Edition - Optional Free Play After MQ.esp (Inactive)

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Optional VATS Realtime.esp (Inactive)

 

FO3 Wanderers Edition - Optional Worn Weapons.esp (Inactive)

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive)

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - DLC Anchorage.esp (Inactive)

 

Mart's Mutant Mod - DLC The Pitt.esp (Inactive)

 

Mart's Mutant Mod - DLC Broken Steel.esp (Inactive)

 

Mart's Mutant Mod - DLC Point Lookout.esp (Inactive)

 

Mart's Mutant Mod - DLC Zeta.esp (Inactive)

 

Mart's Mutant Mod - No Corpse Flies.esp (Inactive)

 

Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - No Floaters.esp (Inactive)

 

Mart's Mutant Mod - No Geckos.esp (Inactive)

 

Mart's Mutant Mod - No Ghoul Raise.esp (Inactive)

 

Mart's Mutant Mod - No Size Scaling.esp (Inactive)

 

Mart's Mutant Mod - No Skeleton Decay.esp (Inactive)

 

Mart's Mutant Mod - No Wanamingos.esp (Inactive)

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)

 

Mart's Mutant Mod - Hunting & Looting.esp

 

Mart's Mutant Mod - Increased Increased Spawns.esp

 

Mart's Mutant Mod - Increased Spawns.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive)

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Zones Respawn.esp

 

 

Any comments? I would hate to run into trouble halfway through the game or something so any help would be appreciated.

 

Thanks in advance!

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