dimedius Posted July 11, 2014 Share Posted July 11, 2014 Hello, I've made a custom pistol which is loosely based off of the proportions of the 10mm pistol. Though, the barrel of my pistol is longer by a few (in game) inches. When I fire, the FX for the propellant being on fire, exiting the barrel creating those nice gunfire visuals. However, because my pistol is a little longer, this fx doesn't match up. Is there a way to tweak these positions (and maybe edit them in case I want to enhance them in the future)? Link to comment Share on other sites More sharing options...
jazzisparis Posted July 12, 2014 Share Posted July 12, 2014 In NifSkope, look for a NiNode labeled ProjectileNode and adjust its X translation. Make sure nodes are displayed in the render window (Render > Draw Nodes). Link to comment Share on other sites More sharing options...
dimedius Posted July 12, 2014 Author Share Posted July 12, 2014 I'll check this out later tonight or tomorrow. Thanks for the answer. What would you call those effects, I had the hardest time trying to google it and something tells me it might have something to do with my search terms. Link to comment Share on other sites More sharing options...
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