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Something Is Missing In Oblivion


icesin

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Oblivion is a better game, But morrowind has things that oblivion doesn't. Example its harder to lvl on morrowind and it takes longer, I like it it took me a good 3, 4 mouths just to become a fighters guild master on morrowind, on oblivion it took me less then a week it's just not the same game anymore, ya oblivion is a little harder but once you master your weapons armor and block then it's really going to get easy. Thats what I think.
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i was thinking this for a mod more than anything but you know the gunblade from ff8 i think someone should make that

 

i mean people have made the soul reaver and buster sword so y not gunblade

 

http://img59.imageshack.us/img59/7906/gunb505aj.jpg

Now that would be sweet to have

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For some reason I feel like I'm for getting something on Oblivion, theres got to be something more to the story??? But I don't know what it is. Does anyone else have the same feeling? I've held off the main quest at the point where they are all awaiting the attack on Bruna, purely because the whole thing has been so quick. It took me about 20 months to complete MW first time around, I think I could have done this MQ in about a week or so. :unsure:

 

 

If you look game today, you can see one common "trend" on going on!

Games are easy to play and fast to beat!

No one want to play a computer of console game that is long and complex.

No major computer game company want to risk their money on long and complex game.

 

There are many games that follow this carebear trend.

(Play some World of warcraft for exapmle.)

 

 

I loved morrowind and still play it! Oblivion is great if you treat it as a sandbox game and use some imagination! My Darkelf assasin has now over 120 hours played and still the MQ just hangs there. I've escorted that Martin dude to the Blade sanctuary and joined the blades, then I went on my own.

 

Oblivion seems to be carebear game like all major gamereleases these days but at least it gives us some freedom, no, lots of freedom to do what ever we want to!

 

Oblivion has been xboxed and it shows. UI and controls are like made for console and whooha, they are!

Just like MW UI and controls are made for PC and it really shows if you play it on xbox.

(Im such a tes freak that i have both, PC and Xbox versions of MW :P )

 

But anyway. Play the game, explore the world and live on it! There are more to do than just quests!

 

Oblivion is best game i've played this year, no matter how much it has minor flaws. But hey, nothing is perfect!

And thanks to TES community, we already have lots of nice addons, after few months we should have even more addons that can expand Oblivion to be more bigger, better and beautifull!

:D

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i was thinking this for a mod more than anything but you know the gunblade from ff8 i think someone should make that

 

i mean people have made the soul reaver and buster sword so y not gunblade

 

http://img59.imageshack.us/img59/7906/gunb505aj.jpg

 

 

Haha, that must be one of the dumbest weapons I have ever seen in my life! Please, could someone give me an explanation of it's workings? :D

 

Personally, I feel the one thing that is NOT missing from Oblivion is a hybrid revolver/rifle/butchers knife.

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i was thinking this for a mod more than anything but you know the gunblade from ff8 i think someone should make that

 

i mean people have made the soul reaver and buster sword so y not gunblade

 

http://img59.imageshack.us/img59/7906/gunb505aj.jpg

 

 

Haha, that must be one of the dumbest weapons I have ever seen in my life! Please, could someone give me an explanation of it's workings? :D

 

Personally, I feel the one thing that is NOT missing from Oblivion is a hybrid revolver/rifle/butchers knife.

 

 

First time I saw the gun blade I was 'WTF'? And I still think Square did it all wrong. I think how it was meant to come out was something like soul calibur's cervantues' [spelling?!?!] gun sword thingy, thats a cool weapon.

 

Back to topic. Actually, I must admit that I enjoyed Oblivion [going on 100 hours playtime now, only got it on the 9th of april too...] and some things are nice in Oblivion. The map locator and the quick travel were cool if not abused. And of course the graphics are better. I usually pay a thief, and in morrowind my life came to an end where i was drained to 0 strength and couldnt move... lesson learnt. Personally I feel Morrowind is bigger, maybe it's the addons, mods and expansions or even the fact you had to walk almost everywhere. Either way, the fighters guild quests in morrowind were nicer for me, i've never joined a mage guild till oblivion, but i must say that the thieves guild and assassins guild were by far the most enjoyable things in Oblivion.

 

What is missing in morrowind is a longer Main Quest, to be honest i was dissapointed the first time i finished the main quest. I got martin to the blade and went off on my own too, did the thieves, did the assassins, did the main quest. The main quest was pittiful really...

 

*spoiler alert*

 

Only real thing I found challenging was closing the main oblivion gate with the timer, i felt pressue and felt i had to take more risks [as a stealth char that can be dangerous], but in the end i still did it with like 5min to spare

 

*end spoiler alert*

 

How i see it, morrowind was a lot harder and felt more like you were in the world. Forget to take along some restore strength in real situation? Tough for you, just like my thief's end. In a way morrowind was a "you here now, make a living and deal whatever comes to you" Oblivion feels like "here is the path to go along, have fun!"

 

Both are good games, now if you'll excuse me, i need to find my morrowind and install it... [i havent actually ever finished it... shame on me!]

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I hate to say it, but I agree. I've beaten the game now as a thief/assassin and again as a battle mage... and there isn't anything left. There's not much I can say that hasn't been said here already, but I will weigh in and say that like a lot of you, I enjoyed Morrowind much more than Oblivion.

 

Oblivion is definitely too easy (except when you're at really high level and every single thing you meet is uberhax squared). I've never heard of that "carebear" expression before, but it fits the problem perfectly. "Follow the yellow brick road!"

 

It feels like Morrowind Lite. More beauty, more eye candy, more sounds and atmospheric effects. Less random violence and NPCs that could seemingly deal with anything.

 

I think the biggest "dumbing down" cue could be the absence of jump and levitation spells. Somehow, the Dunmer managed to have them... but in Cyrodiil, they're outlawed or something. And the lockpicking/convo minigames get really old after a while. I miss actually having the effects of admiring/intimidating stick around with the people you talked to, and I also miss the random factor of the original game's lockpicking. Another dumbing down were the spellmaking and alchemy systems. In MW, you had to get GOOD to actually make decent potions. In Oblivion, throw a loaf of bread and a hunk of meat in a vial and suddenly you've got liquid lunch.

 

Might go back and play MW again. I doubt it. Will probably just go bash some skulls in on Mount and Blade.

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Ok...er I just have to know.

 

What was there to do in Morrowind once the main quest had been completed? Am I missing something? With no respawning humanoid enemies or treasure, that world became pretty dead, pretty fast.

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One thing I found disappointing are the *unscripted* conversations. Granted, they don't have a script in the CS, but they do follow predefined options. I suppose it would take a while to develop a semantics/phoneme-based-speech engine, but it could be done. Such an engine would also fix the voice-acting accent problem (ask a beggar about rumors).
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For some reason I feel like I'm for getting something on Oblivion, theres got to be something more to the story??? But I don't know what it is. Does anyone else have the same feeling? I've held off the main quest at the point where they are all awaiting the attack on Bruna, purely because the whole thing has been so quick. It took me about 20 months to complete MW first time around, I think I could have done this MQ in about a week or so. :unsure:

 

 

If you look game today, you can see one common "trend" on going on!

Games are easy to play and fast to beat!

No one want to play a computer of console game that is long and complex.

No major computer game company want to risk their money on long and complex game.

 

There are many games that follow this carebear trend.

(Play some World of warcraft for exapmle.)

 

 

I loved morrowind and still play it! Oblivion is great if you treat it as a sandbox game and use some imagination! My Darkelf assasin has now over 120 hours played and still the MQ just hangs there. I've escorted that Martin dude to the Blade sanctuary and joined the blades, then I went on my own.

 

Oblivion seems to be carebear game like all major gamereleases these days but at least it gives us some freedom, no, lots of freedom to do what ever we want to!

 

Oblivion has been xboxed and it shows. UI and controls are like made for console and whooha, they are!

Just like MW UI and controls are made for PC and it really shows if you play it on xbox.

(Im such a tes freak that i have both, PC and Xbox versions of MW :P )

 

But anyway. Play the game, explore the world and live on it! There are more to do than just quests!

 

Oblivion is best game i've played this year, no matter how much it has minor flaws. But hey, nothing is perfect!

And thanks to TES community, we already have lots of nice addons, after few months we should have even more addons that can expand Oblivion to be more bigger, better and beautifull!

:D

I don't think I could disagree more I also have both games on both and the controller for xbox (morrowind) to 360 (oblivion) is exactly the same except for the additions of block and hotkeys. Also Morrowind is great and as you can see in my profile is listed as one of my favorite games, however i never really was challenged in it. With the exception of a fighters guild mission that I was trying to take on before I was supposed to (which I just went back leveled up a few times came back and it was ultra easy).In Oblivion there have been quite a few missions that because of the level up feature I got the crap kicked out of me several times. Also I thought in this game they at least made the main quest sound like it was pressing to keep going with, in morrowind at the beginning they tell you to leave and go do other things. I advanced all the way in everything and beat both expansions and had never completed more of the main quest then just going to Balmora. I think the main problem with Oblivion is that they made us wait so long for it that it could not have possibly lived up to everyones expectations. Also they made us wait so long that every little interview was picked apart and we made up in our minds what something looked or sounded or played like based off of what they were saying that they were trying to develop that when it wasnt what each seperate person thought it was it became a dissapointment.

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