Polyfemus Posted July 13, 2014 Share Posted July 13, 2014 Okay so let me explain what I want to do. I want to make NPC A to shoot at NPC B but I want NPC B to no react to that action. I tried to do this by making NPC A's faction enemy towards NPC B but NPC B's faction as "friend" towards NPC A. But when I did that NPC A would'nt shoot B at all. So I tried setting it as neutral instead of "friend". Still didn't work. I'll soon try setting it as "ally" instead but I doubt that'll work. Whenever I do successfully make NPC A shoot at B, NPC B starts fleeing. I want it so where NPC B doesn't flee at all from being shot by A. The reason I want to do this is because I want to make NPC B run a very particular route during which NPC A will shoot NPC B before they can complete their route. The long term goal for this prototype is to make a Tower Defense-like mod. But so far the only thing I can do is having an NPC that doesn't flinch to only the player's violence and not another NPC. So if anyone knows how I can make this work please please let me know. Link to comment Share on other sites More sharing options...
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