Jump to content

|Removing a .esm from a homemade mod?|


tek5828

Recommended Posts

Hello all,

 

little problem here-

 

I just downloaded and installed All Natural - weather and lighting etc.. But, i need to uninstall AWS-Core.esm (previous weather mod)

 

BUT

 

a few mods i have made before that are critical to my play, somehow have aws-core.esm , oblivion.esm and the active file.esp as their data in TESCS.

Is there anyway to remove the AWS.esm from their .esp? so they don't require having the AWS-Core.esm loaded?

 

Im trying to use..

 

All Natural Base.esm

All Natural - EW+NW+AWS

All Natural- Real Lighting

 

 

and the bashedpatch.

 

But i can't use my mods if i don't have AWS-CORE.esm enabled and i cant use All Natural if i have AWS-CORE enabled.

 

I tryed opening my mod in TESCS and deselecting AWS-CORE data and then saving it but to no luck

 

Anyone got any ideas?

 

Thanks

Link to comment
Share on other sites

OK-

 

 

Not long after i posted this.. i found out how to fix it...

 

I can only say, I LOVE WRYE BASH!

 

How to fix.

 

 

I rightclicked my mod, and then whent list masters. That listed my masters (Oblivion.esm and AWS-Core.esm)

Then on the right of WRYE BASH is a window named masters,

i right clicked the AWS-Core.esm and selected Change to ...

A window poped up then i selected oblivion.esm so i would have 2 oblivion.esm's as my masters for that mod.

 

That luckily just got rid of AWS-Core.esm without any hassels now i can run both the lighting mod and my mods!

 

 

HOORAA

 

 

Admins,you can delete if you want-

 

Or you can leave it hear to maybe possibly help people with similar problems in the future?

 

Chuga out-

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...