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Oblivion Vision


The Extreme TES

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Ah interiors. Well. Simply stated there'll be an ugly, beautiful and end - part.

And at the end they'll have to be swapped to as a more or less 'normal' state.

 

Pick whatever you'd like to do.

-One of the three interiors.

--These are 1: the inner castle that is filled with zombies, 2: The bloody part with spiders. 3: The beauty part with an end boss.

 

--Or the scripting that takes place in these interiors.

---1: The returning zombies or a way to get rid of them, 2. The spiders and their packages. 3. The fight with the end boss.

 

-The quest in general in terms of scripting and stages.

--Or the big cleanup afterwards meaning removing the zombies, spiders and the mess of the boss. That would probably mean swapping the interiors with a clean copy or list of disabling.

 

A combo, a whatever combination or just single parts is ok. Every help is appreciated!

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Ah interiors. Well. Simply stated there'll be an ugly, beautiful and end - part.

And at the end they'll have to be swapped to as a more or less 'normal' state.

 

Pick whatever you'd like to do.

-One of the three interiors.

--These are 1: the inner castle that is filled with zombies, 2: The bloody part with spiders. 3: The beauty part with an end boss.

 

--Or the scripting that takes place in these interiors.

---1: The returning zombies or a way to get rid of them, 2. The spiders and their packages. 3. The fight with the end boss.

 

-The quest in general in terms of scripting and stages.

--Or the big cleanup afterwards meaning removing the zombies, spiders and the mess of the boss. That would probably mean swapping the interiors with a clean copy or list of disabling.

 

A combo, a whatever combination or just single parts is ok. Every help is appreciated!

 

Oh Oh!!! To make it more fun...For every door needs a key :D...And the keys...1st is from the some of the zombies :D so they dont just pass them...2nd is from the spider (one of them)...And at the end of course no key cuz its there final boss :D

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Hm. so maybe the spiders won't be hostile...of course..until you get to the door and get the message that one of the spiders contain the key and they'll gradually all attack you.
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I'll do the 3th room , and the scripts attached to that room - just tell me what i need to do (what does it look like, what does it contain ect.) and ill get started right away
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It'll start off with the door from cloud ruler temple.

The room could be the blades hall or just a cave/dungeon type..or any you prefer. Don't worry if the door doesn't fit anywhere, I'll make it fit.

Of course the boss will take its prominent position, it'll be nice if the player could hide behind corners so the more clutter/static materials the better. Dagon or not, the creature will be quite big. Maybe a little smaller than dagon, but still large..otherwise use the cave-type and go for the mythic dawn type..that on is pretty high.

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===

 

Well... I got a mudcrab-chest. I thought it could maybe trigger something when you grabbed what's inside and it gave a red glow. Will it be a boss or just some living angry black mudcrabs :tongue: ? It would've been to replace the tiny spiders, but I went for the real/deadra ones of course. So I've put it to another use:

 

http://img641.imageshack.us/img641/3035/bmudcrabchest.png

 

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Pronam that chest looks totally awesome ;D

- I've almost finished my room but I really cant decide on the boss guy.. seems kinda boring to have him in vanilla armor

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Well, I can do the exterior, depending on the location, what style of architechure i.e Kvatch and size.

 

I am not skilled at scripting, or packages, but I can do pathgrids and basic landscaping.

 

So it's a yes from me, I can work off a basic layout of the exterior from a map drawn in paint. keep it simple and send through e-mail.

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