Quirc Posted March 21, 2010 Share Posted March 21, 2010 I've been trying to start work on a mod of mine and every time I try to make certain changes to the game via the GECK, the client becomes quite unstable. Specifically, it has issues changing external cells. If any more experienced modders could check my work and help me diagnose the problem, I'd really appreciate it: http://fallout3nexus.com/downloads/file.php?id=11797 Primarily, I've made changes to CrDeathclaw, created a clone of it that the player can interact with via dialogue, and enabled said dialogue for the new creature (but I haven't added anything dialogue-wise yet). Thanks :) Link to comment Share on other sites More sharing options...
pkleiss Posted March 22, 2010 Share Posted March 22, 2010 I checked you mod for errors with FO3Edit, but did not find any. The Geck reported that your 3 Sentient DeathClaws placed in the Megaton Plaza needed to be persistent, but where not. I corrected this using FO3Edit. Here is you file I don't suspect that the persistent issue has much to do with the Geck crashing, however. But I can tell you that it is normal for the Geck to produce errors and even crash when loading new cells, especially when changing from interior to exterior and visa-versa. That happens to everyone all the time. I did not notice anything untoward with your mod when loading new cells in the Geck. If you still feel that you have a problem, please repost with a step by step set of instructions on how you can get it to crash, and I will try to replicate the problem. Cheers Link to comment Share on other sites More sharing options...
Quirc Posted March 22, 2010 Author Share Posted March 22, 2010 I checked you mod for errors with FO3Edit, but did not find any. The Geck reported that your 3 Sentient DeathClaws placed in the Megaton Plaza needed to be persistent, but where not. I corrected this using FO3Edit. Here is you file I don't suspect that the persistent issue has much to do with the Geck crashing, however. But I can tell you that it is normal for the Geck to produce errors and even crash when loading new cells, especially when changing from interior to exterior and visa-versa. That happens to everyone all the time. I did not notice anything untoward with your mod when loading new cells in the Geck. If you still feel that you have a problem, please repost with a step by step set of instructions on how you can get it to crash, and I will try to replicate the problem. Cheers Thanks for looking it over and making the change, but I meant the game client itself was crashing, not the editor ^^ Sorry for being vague in my OP. Who knows, maybe this was the source of the problem... I wouldn't be surprised if it was something like that. Link to comment Share on other sites More sharing options...
Quirc Posted March 22, 2010 Author Share Posted March 22, 2010 I checked you mod for errors with FO3Edit, but did not find any. The Geck reported that your 3 Sentient DeathClaws placed in the Megaton Plaza needed to be persistent, but where not. I corrected this using FO3Edit. Here is you file I don't suspect that the persistent issue has much to do with the Geck crashing, however. But I can tell you that it is normal for the Geck to produce errors and even crash when loading new cells, especially when changing from interior to exterior and visa-versa. That happens to everyone all the time. I did not notice anything untoward with your mod when loading new cells in the Geck. If you still feel that you have a problem, please repost with a step by step set of instructions on how you can get it to crash, and I will try to replicate the problem. Cheers Thanks for looking it over and making the change, but I meant the game client itself was crashing, not the editor ^^ Sorry for being vague in my OP. Who knows, maybe this was the source of the problem... I wouldn't be surprised if it was something like that. Unfortunately, the issue is still there. Enabling the mod and playing through the game long enough will cause an issue where transitioning to another cell (apparently the issue now happens with internal cells too) will cause the game to crash to desktop. Once the issue initially occurs, attempting to reload the last save and continue play tends to result in rapid reproduction of the CTD issue. :/ Link to comment Share on other sites More sharing options...
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