Jump to content

My mod causes crashes


Quirc

Recommended Posts

I've been trying to start work on a mod of mine and every time I try to make certain changes to the game via the GECK, the client becomes quite unstable. Specifically, it has issues changing external cells.

 

If any more experienced modders could check my work and help me diagnose the problem, I'd really appreciate it: http://fallout3nexus.com/downloads/file.php?id=11797

 

Primarily, I've made changes to CrDeathclaw, created a clone of it that the player can interact with via dialogue, and enabled said dialogue for the new creature (but I haven't added anything dialogue-wise yet).

 

Thanks :)

Link to comment
Share on other sites

I checked you mod for errors with FO3Edit, but did not find any. The Geck reported that your 3 Sentient DeathClaws placed in the Megaton Plaza needed to be persistent, but where not. I corrected this using FO3Edit.

 

Here is you file

 

I don't suspect that the persistent issue has much to do with the Geck crashing, however. But I can tell you that it is normal for the Geck to produce errors and even crash when loading new cells, especially when changing from interior to exterior and visa-versa. That happens to everyone all the time. I did not notice anything untoward with your mod when loading new cells in the Geck. If you still feel that you have a problem, please repost with a step by step set of instructions on how you can get it to crash, and I will try to replicate the problem.

 

Cheers

Link to comment
Share on other sites

I checked you mod for errors with FO3Edit, but did not find any. The Geck reported that your 3 Sentient DeathClaws placed in the Megaton Plaza needed to be persistent, but where not. I corrected this using FO3Edit.

 

Here is you file

 

I don't suspect that the persistent issue has much to do with the Geck crashing, however. But I can tell you that it is normal for the Geck to produce errors and even crash when loading new cells, especially when changing from interior to exterior and visa-versa. That happens to everyone all the time. I did not notice anything untoward with your mod when loading new cells in the Geck. If you still feel that you have a problem, please repost with a step by step set of instructions on how you can get it to crash, and I will try to replicate the problem.

 

Cheers

 

Thanks for looking it over and making the change, but I meant the game client itself was crashing, not the editor ^^ Sorry for being vague in my OP. Who knows, maybe this was the source of the problem... I wouldn't be surprised if it was something like that.

Link to comment
Share on other sites

I checked you mod for errors with FO3Edit, but did not find any. The Geck reported that your 3 Sentient DeathClaws placed in the Megaton Plaza needed to be persistent, but where not. I corrected this using FO3Edit.

 

Here is you file

 

I don't suspect that the persistent issue has much to do with the Geck crashing, however. But I can tell you that it is normal for the Geck to produce errors and even crash when loading new cells, especially when changing from interior to exterior and visa-versa. That happens to everyone all the time. I did not notice anything untoward with your mod when loading new cells in the Geck. If you still feel that you have a problem, please repost with a step by step set of instructions on how you can get it to crash, and I will try to replicate the problem.

 

Cheers

 

Thanks for looking it over and making the change, but I meant the game client itself was crashing, not the editor ^^ Sorry for being vague in my OP. Who knows, maybe this was the source of the problem... I wouldn't be surprised if it was something like that.

 

Unfortunately, the issue is still there. Enabling the mod and playing through the game long enough will cause an issue where transitioning to another cell (apparently the issue now happens with internal cells too) will cause the game to crash to desktop. Once the issue initially occurs, attempting to reload the last save and continue play tends to result in rapid reproduction of the CTD issue. :/

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...