Jump to content

"NV has stopped working" every 5 minutes, help needed.


zidove

Recommended Posts

The game crashes every 5 minutes at random occasions. It started happening recently and I do think its the cause of a mod conflicting with another mod. I have used LOOT to sort my load-order.

01 DeadMoney.esm
02 HonestHearts.esm
03 OldWorldBlues.esm
04 LonesomeRoad.esm
05 GunRunnersArsenal.esm
06 CaravanPack.esm
07 ClassicPack.esm
08 MercenaryPack.esm
09 TribalPack.esm
0A YUP - Base Game + All DLC.esm
0B Interior Lighting Overhaul - Core.esm [Version 6.6]
0C SomeguySeries.esm
0D WARZONES - Misanthropy Pure.esm
0E oHUD.esm
0F ELECTRO-CITY - CompletedWorkorders.esm
10 AWorldOfPain(Preview).esm
11 More Traits.esm [Version 1.0.0]
12 Project Nevada - Core.esm
13 Project Nevada - Equipment.esm
14 SpeedE Wheels Travel Systems.esm [Version 1.07]
15 More Perks.esm
16 More Perks for Dead Money.esm [Version 1.0.0]
17 ELECTRO-CITY - Highways and Byways.esm
18 NevadaSkies.esm
19 More Perks for Honest Hearts.esm [Version 1.0.0]
1A More Perks for Old World Blues.esm
1B More Perks for Companions.esm [Version 1.0.0]
1C NVWillow.esp
1D Project Nevada - Rebalance.esp
1E Project Nevada - Cyberware.esp
1F FalloutNV_lang.esp
20 YUP - NPC Fixes (Base Game + All DLC).esp
21 Wild Wasteland Integration.esp
22 The Mod Configuration Menu.esp [Version 1.5]
23 DarNifiedUINV.esp
24 More Perks for Old World Blues Update.esp
25 XFO - 9a - Enemies - AI revamp.esp
26 The Weapon Mod Menu.esp [Version 1.2]
27 Mission Mojave - Ultimate Edition.esp [Version 10]
28 EVE FNV - ALL DLC.esp
29 AWOPLowLootGeneral.esp
2A More Perks Update.esp
2B FlashlightNVSE.esp
2C JIP Companions Command & Control.esp
2D Modified Combat Values v2.esp
2E More Perks for Dead Money Update.esp
2F More Perks for Companions Update.esp
30 PerkEveryLevel.esp
31 Project Nevada - Honest Hearts.esp
32 Readius_NV.esp
33 CASM.esp
34 NewVegasBounties.esp
35 NewVegasBountiesII.esp
36 WeaponModsExpanded.esp
37 Project Nevada - Gun Runners' Arsenal.esp
38 PMT - Destructible Ordnance.esp [Version 1.02]
39 RWD-NV v1.4 [standard Version].esp
3A TheInheritance.esp
3B Russell.esp
3C MMUE-CP-ILO.esp
3D More Traits Update.esp
3E More Perks for Honest Hearts Update.esp
3F WMX-ArenovalisTextures.esp
40 WMX-DLCMerged.esp
41 ILO - A World of Pain.esp [Version 1.2]
42 AWOPLowLootMWeaponsArmor.esp
43 AWOPDeadMoney.esp
44 AWOP Interior Music.esp
45 AWOPLowLootMWeapons.esp
46 AWOPLowLootSkillBooks.esp
47 AWOPDeadMoneyVendorPatch.esp
48 AWOP DLC + GRA Conflict Error Fixes.esp
49 AWOPLowRobots.esp
4A AWOP-LowNPCS.esp
4B Project Nevada - Old World Blues.esp
4C Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.6]
4D MMUE-CP-WMX.esp
4E MMUE-CP-AWOP.esp
4F MMUE-CP-PNEquipment.esp
50 Project Nevada - Lonesome Road.esp
51 MMUE-CP-PNRebalance.esp
52 Project Nevada - Dead Money.esp
53 Project Nevada - WMX.esp
54 WMX-AWOP-Overhaul.esp
55 Project Nevada - EVE All DLC.esp
56 WMX-EVE-AllDLCMerged.esp
57 MMUE-CP-EVE.esp
58 WMX-POPMerged.esp
59 MMUE POP.esp
5A MMUE-CP-Electrocity.esp
5B MMUE-CP-PNCore.esp
5C NevadaSkies - Ultimate DLC Edition.esp
5D NevadaSkies - Darker Nights.esp
5E Merged Patch.esp

 

Help would be much appriciated, I do not run 4GB NV, I have anti-crash and stutter-remover installed thou.

Link to comment
Share on other sites

Notice that you have the .esm files at the top = master files. The .esp files are subordinate to the .esm files; i.e., they require certain .esm files to be present and active, or else you get a CTD.

 

Left-click on each .esp file in the list, starting at the bottom. In the right panel will appear a list of which specific .esm files need to be present for that .esp to work properly. If an .esp shows an .esm that is NOT installed, uncheck theat .esp's box. I think odds favor that you have at least one >esp that is missing its corresponding .esm file.

 

On a side note, if you start the game and then immediately Quit, do you get a CTD or freeze as you are exitting?

Edited by CaptainPatch
Link to comment
Share on other sites

Notice that you have the .esm files at the top = master files. The .esp files are subordinate to the .esm files; i.e., they require certain .esm files to be present and active, or else you get a CTD.

 

Left-click on each .esp file in the list, starting at the bottom. In the right panel will appear a list of which specific .esm files need to be present for that .esp to work properly. If an .esp shows an .esm that is NOT installed, uncheck theat .esp's box. I think odds favor that you have at least one >esp that is missing its corresponding .esm file.

 

On a side note, if you start the game and then immediately Quit, do you get a CTD or freeze as you are exitting?

 

I was checking if there were any .esm missing earlier but I will do that again, I know there are some .esps that arent active but are present in the data folder that do have missing .esms. But I will check anyhow if there is anything that might have slipped under my radar.

 

On your side note, how do you mean by quitting immediatley? Do you mean quitting when I have loaded a save or do you mean to quit when the intros before the main menu appear?

Link to comment
Share on other sites

Quit before Loading any Saved game. Basically, usually if the game can make it to the Main Menu (Continue all the way down to Quit), the mod mix is mostly okay. But then I discovered that some mods cause CTDs after having Quit the game. Just to be on the safe side I turn those off as well. This method WILL reduce in-game problems, but not entirely. Some mod combinations are like landmines waiting to be stepped on. Like having two mods use the exact same map coordinates, each for their own purposes. Have your character step on those coordinates and you get a CTD.

Link to comment
Share on other sites

Quit before Loading any Saved game. Basically, usually if the game can make it to the Main Menu (Continue all the way down to Quit), the mod mix is mostly okay. But then I discovered that some mods cause CTDs after having Quit the game. Just to be on the safe side I turn those off as well. This method WILL reduce in-game problems, but not entirely. Some mod combinations are like landmines waiting to be stepped on. Like having two mods use the exact same map coordinates, each for their own purposes. Have your character step on those coordinates and you get a CTD.

 

Thank you for the help and knowledge! I actually resolved the problem by doing a) re-ordering my mod load-order to a more optimal order to reduce any errors b) I noticed that the game stopped crashing with "stopped working" after the re-worked load-order but was replaced with a "out of memory" error like every 10 minutes, so I downloaded the 4GB NV and now it smooths as butter! Hopefully it will remain stable as long as possible eventhou I re-arranged the load-order mid playthrough. Thanks for you the help, every insight of modding is very appriciated! (btw how do you I give kudos to you?)

Link to comment
Share on other sites

How did you determine the order in which files should load? And what is the manner in which to move a given file from #X to #Y? My mod mix could probably benefit from doing something like that.

I use Nexus Mod Manager so you just drag and drop it in the load-order where you want it to be. I used this http://forums.nexusmods.com/index.php?/topic/1008993-my-mod-talk-a-lot-of-fun-to-read/ thread as a reference for my load-order because I had a lot of mods which he also had and just followed his frame (in the end of his post),

Link to comment
Share on other sites

Ah. I also use NMM, but I have been avoiding mods that must be "Download Manually". [My Windows Directory looks like spaghetti, the way related things are scattered all over the place. I really miss XP's simple and easy to understand Windows Explorer. So much more easy to track things down, compared to Win 7's "intuitive Directory Library system.]

 

Thanks for that link! It has been quite... educational.

Link to comment
Share on other sites

  • 4 weeks later...

New info, probably related: I've noticed that I get game freezes often when changing location maps (fast travel or going through a portal to a different map). HOWEVER, if I am presently in an off-World map mod (and probably the off-map DLCs, remains to be seen), I don't have _any_ freezes. The frequent freezing resumes once I return to the primary FNV World map.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...