bobbismarck Posted March 22, 2010 Share Posted March 22, 2010 I am working on a sword for my armor set, unimaginatively named the Falcon Set, and I would like to make a sword belt which attaches to the scabbard. I have never liked the free-hanging appearance of weapons, but I understand the difficulty of making belts and such that are compatible with other armor. (Worst case, it is a factorial problem...) These are the options I've thought of thus far: 1. Simply add the belt to the armor mesh. It can be rigged properly, but it will be there even if the sword is not equipped. Not ideal. 2. Add the belt to the armor mesh, and have some sort of script that will swap out which .nif is used when the sword is equipped. I have no idea if this is possible, but running a script every time a weapon is equipped or unequipped seems unideal. 3. Somehow rig the belt to a main body bone while keeping the belt within the .nif with the sword. This seems best to me. So, is it possible to rig a mesh in the weapon file to another bone on the body (like one of the spine bones, for example)? I attached a belt to my sword, but it moves with the scabbard bone, which causes undesirable movement during sheathing and unsheathing. Link to comment Share on other sites More sharing options...
bobbismarck Posted March 25, 2010 Author Share Posted March 25, 2010 I hate to bump my own thread, but it has been at least two days with no responses. If no one has any ideas, that's life. Just wanted to give it a second chance. It is also possible that I put this in the wrong forum... In any case, please see the above post. Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 25, 2010 Share Posted March 25, 2010 The weapon nif cannot have any weighted elements. The only bones which can be used are the weapon node and the scabbard. Although it could be done as part of the armor, this leads to other problems. While having the belt as its own piece of equipment would save the problem of creating a belted version of nearly every armor, this would almost certainly cause some bad clipping with equipment (non-equipment) and require using one of the few slots to which things can be equipped and be seen without removing something else. In short, there is no good way to do this. Link to comment Share on other sites More sharing options...
bobbismarck Posted March 31, 2010 Author Share Posted March 31, 2010 The weapon nif cannot have any weighted elements. The only bones which can be used are the weapon node and the scabbard. Although it could be done as part of the armor, this leads to other problems. While having the belt as its own piece of equipment would save the problem of creating a belted version of nearly every armor, this would almost certainly cause some bad clipping with equipment (non-equipment) and require using one of the few slots to which things can be equipped and be seen without removing something else. In short, there is no good way to do this. Well, that's too bad. Thanks for the response. I could provide a special attachment point on my armor for it, but I doubt it would be worth it. Oh well. Thank you for the response! Link to comment Share on other sites More sharing options...
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