Balakirev Posted March 22, 2010 Share Posted March 22, 2010 I've loaded into the CS a dependent ESP as the active one, and its parent as checkmarked, but not active. Made my changes in the dependent ESP, but when I save and exit, it's lost its master when I check in Wrye. Any idea how I can keep that in the CS? Link to comment Share on other sites More sharing options...
Vorians Posted March 26, 2010 Share Posted March 26, 2010 I've loaded into the CS a dependent ESP as the active one, and its parent as checkmarked, but not active. Made my changes in the dependent ESP, but when I save and exit, it's lost its master when I check in Wrye. Any idea how I can keep that in the CS? Sounds like the master is an ESP rather than an ESM?You need to trick the CS into thinking that the master ESP is an ESM. Using Wrye Bash, right-click the master file and select "ESMify Self"Make your edits in the CS to the dependent file & saveNow use "ESPify Self" on the master file in Wrye Bash You must ALWAYS ESMify a master ESP before loading it into the CS as a master to another ESP. Failure to do so will trash the dependent ESP.You must ALWAYS ESPify a master ESP before loading it into the game. Failure to do so will seriously mess up any worldspaces edited by that ESMified ESP (though as long as you don't save the game, it's harmless). Link to comment Share on other sites More sharing options...
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