m0nk3yl0rd Posted March 22, 2010 Share Posted March 22, 2010 Hey everyone, I am making a mod and had the great idea to make a working elevator for in aylied ruins ( well, I think it's awesome, to me )I even found a model for this, that would be ARChainPlatform01, it has working animation for going down, but it won't go up.I checked in NifSkope and it indeed only has a forward modifier, no backward. So, what i need is someone who can make this for me, or at least tell me how to do this. Thanks in advance,, M0nk3yL0rd Link to comment Share on other sites More sharing options...
alonsomartinez Posted March 23, 2010 Share Posted March 23, 2010 Hey everyone, I am making a mod and had the great idea to make a working elevator for in aylied ruins ( well, I think it's awesome, to me )I even found a model for this, that would be ARChainPlatform01, it has working animation for going down, but it won't go up.I checked in NifSkope and it indeed only has a forward modifier, no backward. So, what i need is someone who can make this for me, or at least tell me how to do this. Thanks in advance,, M0nk3yL0rd I know how to make animations but every time I try they dont work in game. They work in Nifscope but not in Oblivion. If I find out Ill try and make it but dont get too excited. Animations are somewhat complicated. Link to comment Share on other sites More sharing options...
m0nk3yl0rd Posted March 23, 2010 Author Share Posted March 23, 2010 The problem of your animations not to work in game, coudn't that be a script problem?The most obvious reason would be that you did not put in a playgroup "animation" in your scriptThanks for wanting to help me, even though I said thanks in advance :) Link to comment Share on other sites More sharing options...
Javalin Posted March 23, 2010 Share Posted March 23, 2010 Hm, You could replicate an effect from the traps - but make it non-lethal, you would be limited with height though, and its not a slow moving thing either. If you did any of the mages guild quests properly without doing the "movetoqt" command, theres a wood elf that stands on a trap and gets obilterated by it when he flies at the ceiling spikes. I'm thinking, can you make a non-lethal version of that- But its an activator (Button) say on a small pillar on the center of it, or at the side of it. I'm no scripter but thats just a general idea i thought to throw in. I'd like to see the outcome of it though. Kind Regards, Jav' Link to comment Share on other sites More sharing options...
alonsomartinez Posted March 23, 2010 Share Posted March 23, 2010 Hm, You could replicate an effect from the traps - but make it non-lethal, you would be limited with height though, and its not a slow moving thing either. If you did any of the mages guild quests properly without doing the "movetoqt" command, theres a wood elf that stands on a trap and gets obilterated by it when he flies at the ceiling spikes. I'm thinking, can you make a non-lethal version of that- But its an activator (Button) say on a small pillar on the center of it, or at the side of it. I'm no scripter but thats just a general idea i thought to throw in. I'd like to see the outcome of it though. Kind Regards, Jav' I did place a playgroup script but still nothing As to what Javalin said that would work except that you probably would have to add some walls in Blender and scale down a bit. The activator thing would most likely work if you can get the scripting right. You should try that Link to comment Share on other sites More sharing options...
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