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Need a good bit of help with conflicts.


KrimsonAce

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To start off, hey everyone.

 

I have been in a sort of mod-fever recently, and have quite a fair bit of mods. Unfortunately, many models that I have end up having purple faces and /or bodies, or simply do not show up at all. To keep this introduction short, I would appreciate if anyone with decent knowledge in the conflicting mods would point out which of my mods cannot and/or will not work together. By the way, I am trying to open up space of the Mystic Elf mod, and do not mind losing other race mods. Any suggestions? Here is my current load order.

 

P.S. Some of the following (but not many) are adult mods. Please view at your digression.

 

Oblivion.esm

CM Partners.esm

HorseCombatMaster.esm

DLCShiveringIsles.esp

Unofficial Oblivion Patch.esp

CM Partners.esp

ClocksOfCyrodiil.esp

Dude Wheres My Horse.esp

Knights.esp

Oblivion Citadel Door Fix.esp

Natural_Weather_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Akatosh Mount By Saiden Storm.esp

FlyingCameraMod.esp

Regrowing Nirnroot - Normal Plant.esp

ExnemEyeCandy.esp

Adonnays Elven Weaponry.esp

Armory of the Silver Dragon.esp

Blackheart and Gizmodian ECRobes.esp

BlackLuster.esp

DarkIllusionArmor.esp

Deceiver's Armour.esp

MC_Staff_Pack.esp

New Frostmourne Sword by Jojjo v1_0.esp

Hentai Mania.esp

Rogue Sun's Blood Lust Dress.esp

MHSNKirin.esp

Blood Elves and Egyptian Armors for Exnems body.esp

ExnemWarriorBikini.esp

BlackRogue.esp

Exnem Leather Iron Warrior.esp

Arynns-Heavenly-Sword_Exnem-sexy.esp

Gloria Armor.esp

Argent Iron Armor.esp

AncientTowers.esp

Nightshade_Armor.esp

Akaviri Imports.esp

BravilSeaDomes.esp

Naughty_Joana_01.esp

Apachii_Goddess_Store.esp

RTT.esp

Natural_Vegetation_by_Max_Tael.esp

BasicInstinct.esp

MidasSpells.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

DeadlyReflex 5 - Combat Moves.esp

Enhanced Mercantile Progress.esp

ActorsInMadness.esp

Corean_hair_for_Original_race.esp

Nec Mystic High Elf-Remake.esp

CuteElf11.esp

Tabaxi Race 2.0.esp

IDKRRR_C_race.esp

Chocolate Elves.esp

CM Partners NPC.esp

CM Partners Extra NPCs.esp

DARaewyn.esp

DAFeria.esp

qazFingerSnap.esp

Adonnays Elfische Waffen.esp

Lera's ValantineOutfit.esp

AL_Maverick.esp

blame cibo suits.esp

BWisteria.esp

IvyArmor_Black.esp

DAJadeTabby.esp

Eroblivion.esp

CTAddPose_ bondage_sex.esp

ArynnsDrowWitchHGEC.esp

Bow Damage Balanced.esp

alllll61s-Templar armors beta 0.9.esp

extavegant masks.esp

M.O.E. - Alternative Script Effect Icon I.esp

M.O.E. - Alternative Script Effect Icon II.esp

M.O.E. - Better Icon for Script Effects.esp

M.O.E. - Bone Names and Priced Skull.esp

M.O.E. - Ethereal State Spell.esp

M.O.E. - Fatigue Loss from Running.esp

M.O.E. - Hunger Effects.esp

M.O.E. - Icons for Mythic Dawn Armour - Fix.esp

M.O.E. - Kill Martin and Jauffre.esp

M.O.E. - Levitation Magic.esp

M.O.E. - Lock Spells.esp

M.O.E. - Lucien Lachance Rumors Fix.esp

M.O.E. - Main Quest Delayer.esp

M.O.E. - Mythic Dawn Powers.esp

M.O.E. - New Classes.esp

M.O.E. - New Staffs, Blight and Ashstorms.esp

M.O.E. - Playable Dremora and Custom Race Fix.esp

M.O.E. - Playable Scythe.esp

M.O.E. - Realistic Law Enforcement - Part One.esp

M.O.E. - Realistic Law Enforcement - Part Two.esp

M.O.E. - Realistic Prices, Realistic Weights, No Quest Items.esp

M.O.E. - The Black Sacrament - Night Mother's Ritual.esp

M.O.E. - Travel Services.esp

M.O.E. - Undermined Leveled Gameplay - Item Edition.esp

M.O.E. - Unlocked Dremora Armour and Robes.esp

M.O.E. - Unlocked Glenroy and Captain Renault Blades Armour.esp

M.O.E. - Unlocked Hairstyles.esp

M.O.E. - Unlocked Palace Guard Armour.esp

M.O.E. - Vampire Players Scarier.esp

M.O.E. - Visit Valen Dreth Topic.esp

Cyrodiil transportation network 1.3.esp

adTreeHome.esp

phinix-waterfix.esp

AsharasSirensAndTritons.esp

tona_whitesquall-armor_ver2.esp

Idle Pose Replacer.esp

Ice Elves and Wolf Elves.esp

SnowAndHarukoCMPartners.esp

Knights Vwalk.esp

Oblivion_SI Vwalk Full.esp

Druid.esp

MidasMagicCompanions.esp

Dwemer_Skyship_1_1_0.esp

HGEC_special_armor_repl.esp

ShaiyaOutfit.esp

Alternative Start by Robert Evrae.esp

CTAddPose_glock3.esp

Elwing.esp

Dancers clothes.esp

AK-47GR2.esp

DHuntress.esp

DMCWeapons.esp

DAClair.esp

DATiamsGirls.esp

AL_AuroranBattleSteed.esp

nGCD.esp

LoadingScreens.esp

Symphony of Violence.esp

ImmersiveHealthIndication.esp

 

Enormous thanks to anyone who can offer advice. Also, if you see any mods that I am missing and would benefit my Oblivion experience, please let me know! Always on the look out for good mods to add. :thumbsup:

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The world of mods is too complex. I don't know if any genius would be able to help you with your problem or not. I don't know how many popular mods are in circulation, but I heard someone quote the number 15,000. That is a lot of mods. Nobody would be able to remember the names and characteristics of all of them. Figuring out how they all would interact would require godlike powers. So unless you exactly copy somebody's well-tested mod list, you are bound to suffer alone.

 

This is my advice:

 

(1) Systematically and while keeping good records, disable half of your mods.

(2) Play-test.

(3) If everything is good, activate half of your disabled mods.

(4) Play-test

(5) If good go to step 3.

If bad, go to step one.

 

This is just the rough outline. Don't disable the mods that were in set of mods that gave you a good play-test. Only disable ones from the group that was added in that broke your good system. You would have to keep good records and experiment to eventually isolate the mod or mods that don't work with your set of mods.

 

When installing new mods, it is good to install them at a rate of one per day with several hours of play-testing after installation. This may sound like really annoying advice, but it could prevent a person from creating a complex problem he or she can't solve.

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FYI, there are currently 18,737 Oblivion mods (Not counting any other game) on TesNexus alone. Then there are many other mod sites with mods that are not on Tesnexus.

 

Looking at that load order - I Hope it is a load order and not just a list. It doesn't look like you have arranged your mods in the proper order.

 

Link to Bben's Oblivion Load Order Recommendations

http://www.tesnexus.com/articles/article.php?id=323

 

Also, for troubleshooting I recommend removing Deadly reflex as it changes so many different things in so many places in the game it can cause unexpected problems.

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I'm pretty sure purple bodies and objects means you're missing some textures, so I'm not sure a conflict detector will solve your problems.

 

I'm not familiar with most of those mods, and the others that I have tried I don't know them well enough to know where they are supposed to be (I've tried them and have since removed them for whatever reason, such as with some of the adult mods, while I thought they were interesting for a little while, I didn't like it messing with the game too much or getting me too distracted....).

 

Move Unofficial Oblivion Patch before Shivering Isles.

Move Knights much further down the list (unless you've completed all the quests for knights).

 

I'd look into Tes4Edit. With that utility you can see the conflicts better (OBMM conflict detector gives you a general idea of what conflicts-the record or Form ID that is being changed..... but doesn't give much detail-such as exactly how that record or Form ID is being changed).

 

With Tes4Edit you can see better exactly what things are being changed/conflicts (after applying a filter), or there might be some other tools that are better than the OBMM conflict detector. Some conflicts are harmless (changing the fog in a cell from .0000 to .0001 isn't a problem if you don't have the nVidia black screen problem) or if the conflict is in a test cell, while others are major and could basically change everything from another mod loaded earlier rendering that earlier loaded mod essentially useless.

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