Jump to content

Recommended Posts

Posted

I was wondering if anyone knew of a mod that would stop an NPC from becoming hostile if inadvertently hit by the player during combat. I was playing the first Cheydinhal Fighters Guild Contract and hit the Orc while battling the Goblins in a melee and after the fight was over he continually attacked me. Even after i sheathed my weapon and walked away he followed me and kept attacking; I finally got so POed at the sucker that I killed him. Now I am in a lot of trouble with The Fighters Guild. If there is no such mod is there a console command that would turn the NPC non-hostile?

 

Thanks, Bill

  • 2 weeks later...
Posted

commands if yielding didn't work:

 

(Click on npc and type)

stopcombat

setav aggression 5 (or 0 if you want to make sure the don't attack unless attacked)

 

alternative to stopcombat:

player.scaonactor (removes player from all enemies' attack list. If they have a high aggression and low disposition, you will just be added back in)

 

you could also use this:

(click npc)

setignorefriendlyhits 1

 

list of oblivion commands that might be useful can be found on UESP.net under the oblivion section. the list is not complete but is better at explaining how the commands work.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...