Jump to content

Hex Code list for 'Glenvar Castle' MOD


monty2451

Recommended Posts

Hey,

 

I was wondering if anyone knew how I could get a list of the item codes for this MOD by Quartz. I really like the dragon armor set and th arrows and I would like the code for them so I can refill the arrows and enchant a couple sets of the armor for different situations. Thanks. :)

Link to comment
Share on other sites

Open it up in the construction set (or Tes4Edit, and some other tools might work too).

 

In the construction set the column where the ID number is, is usually narrowed down so it's nearly hidden so you just need to make that column wider just like you would do on spreadsheet programs.

 

The first two numbers will depend on where that mod is your load order. So if you only load that mod in the CS then the ID will be something like 01123456, but when other mods are loaded it may have the ID of OE123456. So you have to either load all the mods into the CS or just use OBMM to find what load order number that mod has.

Link to comment
Share on other sites

Open it up in the construction set (or Tes4Edit, and some other tools might work too).

 

In the construction set the column where the ID number is, is usually narrowed down so it's nearly hidden so you just need to make that column wider just like you would do on spreadsheet programs.

 

The first two numbers will depend on where that mod is your load order. So if you only load that mod in the CS then the ID will be something like 01123456, but when other mods are loaded it may have the ID of OE123456. So you have to either load all the mods into the CS or just use OBMM to find what load order number that mod has.

 

I've always had a problem with the player.additem (hex code) thing when loading multiple mods. I'd suggest you just place the item in a game world. For example, when i want an item from a mod that i really like, i just put it in the Imperial Prison where you start :P

Link to comment
Share on other sites

Open it up in the construction set (or Tes4Edit, and some other tools might work too).

 

In the construction set the column where the ID number is, is usually narrowed down so it's nearly hidden so you just need to make that column wider just like you would do on spreadsheet programs.

 

The first two numbers will depend on where that mod is your load order. So if you only load that mod in the CS then the ID will be something like 01123456, but when other mods are loaded it may have the ID of OE123456. So you have to either load all the mods into the CS or just use OBMM to find what load order number that mod has.

 

 

Ok, so I got the Form ID from the CS, it begins with '01' as you said, and I'm using OBMM to run my MODs and I use BOSS to correctly sort the loading order. In the load order, Glenvar Castle is number 28; so would that make the beginning characters '0S' or do I not count the .esm files, just the .esp files? Thanks again!

Link to comment
Share on other sites

 

Ok, so I got the Form ID from the CS, it begins with '01' as you said, and I'm using OBMM to run my MODs and I use BOSS to correctly sort the loading order. In the load order, Glenvar Castle is number 28; so would that make the beginning characters '0S' or do I not count the .esm files, just the .esp files? Thanks again!

 

I'm not familiar with BOSS, does it have '28' next to the Glenvar Castle? In OBMM when you hover your mouse over the mod you get the form ID (if you use OBMM to set the load order). 0S is not a valid number. Yes, you count the .esm and the numbers are a bit different to get used to. It starts with 00 and goes to 09 before it starts using letters (0A-0F), stopping at F before going to 10 and goes to 19 before it uses letters again (1A-1F)

 

00 (Oblivion.esm)

01

02

03

04

05

06

07

08

09

0A

0B

0C

0D

0E

0F

10

11

12

13

14

15

16

17

18

19

1A

1B

1C

1D

1E

1F

20

 

 

So for the 28th on the list I see it as being 1B.

 

Sometimes when I'm too lazy to quit my game and load up OBMM I'll just try to guess which one it is (If 1B doesn't work I try 1C, 1D, 1A, 19, 18, etc.)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...