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Editing .msh files?


Xgriel

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Hey, i am just wondering how it is possible to edit .msh files? I want to do what i did with my Oblivion meshes, which is opening them in Nifskope and make minor changes, but i have yet to find a way to do this with Dragon Age :(
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there are plugins listed on here, and on social.bioware. there is one for 3dsmax, one for blender, and one for lightwave. I do know that the script for blender still needs work, as it won't import/export complex meshes, such as meshes with animations. rigging, and bones.

essentially what you'd need to do is install the correct script, for the correct program, then use that program to do your editing. then export it back out, as .msh

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VERY interesting. I didnt know that 3d progs could extract the contents of the .erf files. Really good to know as it will save my system resources from having to open toolset half the time. Great info Roana, thanks very much. *goes off to hunt down the 3dsmax plugin*
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