Xgriel Posted March 24, 2010 Share Posted March 24, 2010 Hey, i am just wondering how it is possible to edit .msh files? I want to do what i did with my Oblivion meshes, which is opening them in Nifskope and make minor changes, but i have yet to find a way to do this with Dragon Age :( Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 25, 2010 Share Posted March 25, 2010 there are plugins listed on here, and on social.bioware. there is one for 3dsmax, one for blender, and one for lightwave. I do know that the script for blender still needs work, as it won't import/export complex meshes, such as meshes with animations. rigging, and bones.essentially what you'd need to do is install the correct script, for the correct program, then use that program to do your editing. then export it back out, as .msh Link to comment Share on other sites More sharing options...
Roana Posted March 26, 2010 Share Posted March 26, 2010 Hello, the link for the Blender-Script (I use it, only to extract ".erf" files): http://www.dragonagenexus.com/downloads/file.php?id=268 Greetings Roana Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 30, 2010 Share Posted March 30, 2010 VERY interesting. I didnt know that 3d progs could extract the contents of the .erf files. Really good to know as it will save my system resources from having to open toolset half the time. Great info Roana, thanks very much. *goes off to hunt down the 3dsmax plugin* Link to comment Share on other sites More sharing options...
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