Gambit77 Posted July 15, 2014 Share Posted July 15, 2014 I'm having trouble with a little project.I decided to make Sinlood's Steamjunk Goggles have transparent lenses, because I'm a stickler for having glasses I can see through.Anyhow I believe I altered the alpha layer of the diffuse texture properly.http://static-3.nexusmods.com/15/images/130/2695294-1405446133.jpg I've added the nialphaproperty to both the regular and raised meshes, and the transparency works properly in nifskope.http://static-2.nexusmods.com/15/images/130/2695294-1405446190.jpg But when I test it ingame the transparency just isn't working.http://static-2.nexusmods.com/15/images/130/2695294-1405446231.jpg Does anybody have any idea what the issue could be? I haven't seen anything anywhere about changes I have to make to the plugin or game inis or anything like that. Link to comment Share on other sites More sharing options...
micalov Posted July 15, 2014 Share Posted July 15, 2014 The environment map is still showing and is not edited. Link to comment Share on other sites More sharing options...
Gambit77 Posted July 15, 2014 Author Share Posted July 15, 2014 (edited) Damn, I added transparency to the environmental map, but that didn't fix the problem. I tried it first with partial transparency, and then again with full transparency. It looked exactly the same in game. Do I need to go full transparency with the diffuse texture, because I went partial because I wanted the lens to be tinted? Scratch that idea, still getting the exact same appearance. Do I need to alter the alpha layer of the normal map? That didn't fix it either. I also tried removing the cube map reference from the texture paths in the .nif file Edited July 15, 2014 by Gambit77 Link to comment Share on other sites More sharing options...
Gambit77 Posted July 15, 2014 Author Share Posted July 15, 2014 OK, gonna move some comments over from the image section to here. from Macintroll"The useful information are not visible in your screen (lower part of nifskope)Check the transparency flag try with flag 4845 for example" Is this where you were referring to, that I should make the change?http://static-1.nexusmods.com/15/images/130/2695294-1405452169.jpg from imu333"Make sure you've enabled alpha textures in NifskopeBSShaderPPLightingProperty > under Shader Flags, make sure "SF_Alpha_Texture" is ticked" No it's not ticked, but I don't understand how to change the entries for Shader Flags. How would I add that or tick that?http://static-4.nexusmods.com/15/images/130/2695294-1405452203.jpg Link to comment Share on other sites More sharing options...
Deleted2547005User Posted July 15, 2014 Share Posted July 15, 2014 Double click on the line under SHADER_DEFAULT. It'll display a little window of the shader options. Link to comment Share on other sites More sharing options...
imu333 Posted July 15, 2014 Share Posted July 15, 2014 AS Kuroitsune said, double click on SF_Buffer_Test, for example A dropdown button should now appear to the right of SF_Buffer_Test, After that tick SF_Alpha_Texture http://i.imgur.com/Im1UVHo.png http://i.imgur.com/xsRCJAX.png http://i.imgur.com/VNHM9ZV.png Hopefully this helps :) Link to comment Share on other sites More sharing options...
Gambit77 Posted July 15, 2014 Author Share Posted July 15, 2014 Ok, this is where I'm at.Here are the changes to the diffusehttp://static-3.nexusmods.com/15/mods/130/images/49257-1-1405455400.jpg Here are the changes to the emhttp://static-3.nexusmods.com/15/mods/130/images/49257-2-1405455400.jpg And the changes I've made to the .nif are:adding the NiAlphaPropertychanging the BSShaderPPLightingProperty Shader Flags to SF_Alpha_Texturechanging the NiAlphaProperty Flags to 4845 Here are shots of the .nif filehttp://static-3.nexusmods.com/15/mods/130/images/49257-3-1405455401.jpghttp://static-3.nexusmods.com/15/mods/130/images/49257-4-1405455401.jpghttp://static-3.nexusmods.com/15/mods/130/images/49257-5-1405455401.jpghttp://static-3.nexusmods.com/15/mods/130/images/49257-1-1405455640.jpghttp://static-3.nexusmods.com/15/mods/130/images/49257-2-1405455641.jpghttp://static-3.nexusmods.com/15/mods/130/images/49257-3-1405455641.jpg Would any more info be helpful? Link to comment Share on other sites More sharing options...
Gambit77 Posted July 15, 2014 Author Share Posted July 15, 2014 I fixed changing the BSShaderPPLightingProperty Shader Flags to SF_Alpha_Texture, and instead added it to the other flags. Had to update Nifskope, the one I was using didn't have the drop down menu.http://static-3.nexusmods.com/15/mods/130/images/49257-1-1405457566.jpgBut it still doesn't show up right in game.http://static-3.nexusmods.com/15/mods/130/images/49257-2-1405457567.jpg Link to comment Share on other sites More sharing options...
imu333 Posted July 15, 2014 Share Posted July 15, 2014 (edited) Don't un-tick the other shaders! And if I'm not mistaken, .dds files do not support transparency, except through alpha layer. And also make sure you export your .dds with DXT5 | interpolated alpha EDIT: and make sure you have SF_Shadow_Map ticked Edited July 15, 2014 by imu333 Link to comment Share on other sites More sharing options...
Gambit77 Posted July 15, 2014 Author Share Posted July 15, 2014 (edited) Yeah, I already fixed the un-ticked shaders, and I've added SF_Shadow_Map.http://static-4.nexusmods.com/15/mods/130/images/49257-1-1405460206.jpg I've been saving the textures with DXT5. Unfortunately, it's still not working ingame. Not sure if this would help at all.http://static-4.nexusmods.com/15/mods/130/images/49257-2-1405460206.jpg Edited July 15, 2014 by Gambit77 Link to comment Share on other sites More sharing options...
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