Transbot9 Posted July 17, 2014 Share Posted July 17, 2014 If you want to look at the land area of TES2,3,4&5 compared, look at this: http://i.imgur.com/B7rBN.jpgIt makes a good point, if not quite correct. 4 TES4/TES5 cells ( 2 cells by 2 cells) = 1 TES3 cell. Cyrodiil from TES4 would need to be scaled up to somewhere between 115% to 120% in Skyrim's engine. In fact, that is pretty much what Morcroft had to do for Beyond Skyrim's heightmap. My own work-in-progress takes a few more artistic liberties - which has turned out to be a good thing, because TESO keeps adding more stuff to the borders in the mountains between provinces. The problem of TES6 being the whole of Tamriel is how long it would take to make it unless they took many of the same design shortcuts that TESO is criticised for. I, for one, would rather they make a larger world space of a single province (or combine Elsweyr & Valenwood in one game). Then it gives us modders plenty of extra space to play with :). Of course, the +/-64 bug will either need to be fixed (I think the problem stems from either Havok or another vendor, rather than from anything Bethesda did) or Betheda would have to switch to a different (most likely a 64-bit) engine. Link to comment Share on other sites More sharing options...
LOL50015 Posted July 17, 2014 Share Posted July 17, 2014 well, they could always release stuff as expansion packs Link to comment Share on other sites More sharing options...
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