Dazariian Posted July 15, 2014 Share Posted July 15, 2014 So, I've been working on a small companion mod, one of the issues I've run into is that in game none of the top level topics actually show up in the dialogue list. The only two that do are the trade and wait tabs and they dont actually use the resultscripts it appears. According to all the tutorials I've seen the dialogue is just typed in the topic tab of a quest and the GetisId function is set to the NPC who's dialogue you're writing, which I've done, but it just doesn't appear to work. Thank you for reading and I hope I get some support. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 16, 2014 Share Posted July 16, 2014 According to all the tutorials I've seen the dialogue is just typed in the topic tab of a quest and the GetisId function is set to the NPC who's dialogue you're writing, which I've done, but it just doesn't appear to work. So you've checked the "top level" check box as well? Have you set them to a high priority (like 90)? Are the top level placed under the GREETING topic? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 16, 2014 Share Posted July 16, 2014 I just finished removing the weight limit from honest hearts and snapped a pic of how the top level topics are set up for Jeb; http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/topLevelTopics_zpse527480c.jpg Link to comment Share on other sites More sharing options...
Dazariian Posted July 18, 2014 Author Share Posted July 18, 2014 Thank you but I figured it out. I was just being stupid and not checking things as top level haha. Link to comment Share on other sites More sharing options...
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