MeanTOP Posted March 26, 2010 Share Posted March 26, 2010 I need some help on editing the campaign script to like getting specific quest done or just teleport to a specific area or like trigger an instant conversation so I would spawn there quickly...Urn of Sacred Ashes to be exact cause I can't bloody get past the 1st door since I bloody left it 1 time to get supplies for Health potions...So what do I need to edit specific "Main Plot" quest so I can make due with my game runs.I've finish the game 10x already so it doesn't really matter and it gets boring after your 3rd run. And also I made another new mage which is currently stuck at the Urn -_- ,so if I just Import it to Awakening would it act like I finish Origin correctly? Link to comment Share on other sites More sharing options...
hdhd Posted March 27, 2010 Share Posted March 27, 2010 Importing the mage should work without any problems. I for instance imported my mage from the Fade into Awakening and I didn't have any issues. To complete the Urn of Sacred Ashes look in the script urnpt_main.nss and copy the WR_SetPlotFlag( PLT_MNP000PT_MAIN_EVENTS, PLAYER_FINISHED_A_MAJOR_PLOT, TRUE, TRUE); in a new script that will load on the savegame loading. Maybe you need to change some other things to get it working correctly e.g teleporting Genitivi to Denerim. Link to comment Share on other sites More sharing options...
chibievil Posted March 27, 2010 Share Posted March 27, 2010 u can use a debug command in game if you have the command thing setup right Link to comment Share on other sites More sharing options...
MeanTOP Posted March 27, 2010 Author Share Posted March 27, 2010 Thanks a lot now I'll be able to continue the game.Also how do you Teleport your PC char and NPC to certain area? Link to comment Share on other sites More sharing options...
hdhd Posted March 27, 2010 Share Posted March 27, 2010 For instance to teleport the player to the level 4 of the mage tower use: UT_DoAreaTransition(CIR_AR_TOWER_FOURTH_FLOOR,CIR_WP_PC_RETURNS_FROM_FADE); The command is:UT_DoAreaTransition("starting_area", "starting_point"); Link to comment Share on other sites More sharing options...
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