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Paragon Weapon Rune Fix


HarielA4

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I figure this is possible to do with a mod at least until BioWare comes out with a patch. This would be nice to get fixed. I dont know how to mod the game scripts. Wish I had a clue. I hope a knowledgeable modder can implement this. Thanks.
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OK so I have done a small amount of digging and found the uti files that correspond to the Novice thru Grandmaster runes of each type as well as the ones from awakening. The uti files can be found in the following locations.

 

C:\games\dragon age\packages\core\data\designeritems.erf

 

and

 

C:\games\dragon age\packages\core_ep1\data\designeritems.erf

 

I can export the following list of uti files. The ones below are for the silverite series of runes.

 

Novice -> gen_im_upg_run_nov_sil.uti

Journeyman -> gen_im_upg_run_jny_sil.uti

Expert -> gen_im_upg_run_exp_sil.uti

Master -> gen_im_upg_run_mas_sil.uti

Grandmaster -> gen_im_upg_run_gdm_sil.uti

Masterpiece -> gxa_im_upg_run_wp6_sil.uti

Paragon -> gxa_im_upg_run_wp7_sil.uti

 

The problem I find is that I do not know what is different other than filename that marks the Masterpiece and Paragon Runes as armor runes and not weapon runes as they are supposed to be. Please help.

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Ok so I have done some more digging. It seems that there is a variable in the uti file that dictates what type of rune this is.

 

That variable is "BaseItem".

 

I have checked the uti files of the armor runes and all of them have a value of 103 in that location. All of the working Damage type runes from Novice to Paragon have a value of 103. So do the Masterpiece and Paragon Runes of the Silverite, Cold Iron, etc runes. The working weapon runes have a value of 102. Now I can change these and save them but I have no idea how to implement them to work in Dragon Age while playing. Can someone point me in the right direction??

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