pkleiss Posted April 1, 2010 Share Posted April 1, 2010 Just an FYI - I'm not trying to change your mind or anything. You can upload your esp to a site like www.mediafire.com or www.megaupload.com, then when its done uploading, copy and paste the link into a PM. That would keep you mod (mostly) private. Link to comment Share on other sites More sharing options...
PowerVector Posted April 3, 2010 Author Share Posted April 3, 2010 Just an FYI - I'm not trying to change your mind or anything. You can upload your esp to a site like www.mediafire.com or www.megaupload.com, then when its done uploading, copy and paste the link into a PM. That would keep you mod (mostly) private. Sorry it's been a couple days that were really busy, and I've decided to put the mod up, that would make it easier for you to look at. But since it's in the same mod with all my other tinkerings, I'm going to have to recreate it as its own mod(won't take long), then I will upload it and post the link here. Link to comment Share on other sites More sharing options...
PowerVector Posted April 3, 2010 Author Share Posted April 3, 2010 Here is the link to the mod, look it over and tellme if you find what I'm doing wrong. the three things you are looking for are: "TeddyMine" -- the weapon"1stPersonTeddyMine" -- 1st person display"TeddyMineProjectile" -- the projectile http://www.mediafire.com/?gfzy2wozoxw Try it out in game, the teddy mines are located in the Megaton Player House in the locker to the left as soon as you enter. The two problems, again, I am having: Teddy Mine not displaying in 1st person mode.Once teddy mine is placed, it snaps back to where it was thrown and stays floating in the air. Link to comment Share on other sites More sharing options...
pkleiss Posted April 5, 2010 Share Posted April 5, 2010 Sorry, I forgot to check this post for a while. I am looking into it now. EDIT: I also need your teddymine.nif and any textures you may have made for it. Post them too please. Edit2: As a temporary fix, I just used the default teddybear.nif used for the toy. If they are the same, then thers's no need to upload your version. If you made changes to it, then there is a need. Edit3: Okay, I have come to the conclusion that this is beyond my abilities - sorry. The problem lies in the Nif. For one, the teddy bear has no blast node from which to set off the explosion. Someone who has more skill than myself might be able to copy and paste some of the NITriStrip data from the teddybear nif onto a mine nif so that the mine now looks like a teddy bear. That might solve the problem where the TB jumps up into the air after placing it. You may have noticed that there is an invisible mine on the ground still, that the player can disarm. As for the 1stperson issue, this may be due to a lack of animation (.kf) files in the teddybear or a lack of proper reload anims for use with that model, I'm not sure. But again, the problem is with the model. I am sorry I can't be more helpful, but modeling and nif structure are not my specialty. You need someone like Ghogiel to help you with this as he is both knowledgeable and helpful for these types of things. If it were me, I'd start a new thread with a title more descriptive of a modeling/nif issue so he'll read it or pass him a PM. Link to comment Share on other sites More sharing options...
PowerVector Posted April 6, 2010 Author Share Posted April 6, 2010 Well, thx for trying to help, I think I'll play around with Nifskope for a while and see if I can fix anything. Link to comment Share on other sites More sharing options...
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