Gambit77 Posted July 17, 2014 Share Posted July 17, 2014 (edited) I decided to try my hand at making an armor mashup tactical vest today. I started off using nifskope, but I ran into a problem. I had to reposition the pipboy and the gun. So I tested it and the new locations didn't stick. Found out I had to do transform apply to the meshes I moved so I did that. But when I tested it those meshes were flying away from my body. Looked good in nifskope, but when I looked in blender the meshes were flying away. So I fixed that and repostioned the meshes with blender. Problem is is that my blender exported nifs won't show up in game even though it shows up in nifskope just fine.http://static-1.nexusmods.com/15/mods/130/images/49257-1-1405560051.jpg I've tried several export settings, but this is the one I think is right.http://static-1.nexusmods.com/15/mods/130/images/49257-2-1405560051.jpg I've uploaded the nif file to one of my mod pages, here, if anybody can take a look to see what's wrong with it. Or maybe someone just knows off hand, seemed from google that it's a common problem, but I didn't find anything that solved it for me. Edited July 17, 2014 by Gambit77 Link to comment Share on other sites More sharing options...
Gambit77 Posted July 18, 2014 Author Share Posted July 18, 2014 Ok, well it looks like 7-15 of you are trying to figure out what's wrong with this. I took a comparison shot between the problem mesh and the mesh before I put it in Blender, and the most glaring difference is that after Blender export it has 2 NiNodes, one inside the other. Is that a problem?http://static-1.nexusmods.com/15/mods/130/images/49257-1-1405696023.jpg Link to comment Share on other sites More sharing options...
Gambit77 Posted July 18, 2014 Author Share Posted July 18, 2014 (edited) Ok, I just had a breakthrough. I decided, why don't I copy the changed branches from the post-Blender nif and paste them into the pre-Blender nif, erasing the same branches from the pre-Blender nif of course. And that worked, it shows up in game. http://static-2.nexusmods.com/15/mods/130/images/49257-1-1405707581.jpg However I have a bevy of bugs to squash. Several items: the bowie knife, http://static-2.nexusmods.com/15/mods/130/images/49257-2-1405707582.jpg the vest, http://static-3.nexusmods.com/15/mods/130/images/49257-1-1405708134.jpg and the pipboy pocket, http://static-2.nexusmods.com/15/mods/130/images/49257-4-1405707583.jpghttp://static-3.nexusmods.com/15/mods/130/images/49257-5-1405707584.jpg are all disappearing, at different distances, as the camera gets closer. Also there is a couple bugs with the rigging I believe. There is a weird bending of the left leg, and the left arm no longer holds the gun properly. http://static-3.nexusmods.com/15/mods/130/images/49257-1-1405707646.jpg Both of which are odviously caused by the vest. http://static-3.nexusmods.com/15/mods/130/images/49257-2-1405707646.jpg Hopefully these issues, while I don't understand them, are less of a mystery to all of you. Edited July 18, 2014 by Gambit77 Link to comment Share on other sites More sharing options...
Gambit77 Posted July 18, 2014 Author Share Posted July 18, 2014 Yay! I had another breakthrough. I fixed all of the above problems by changing the NiTriStrips>Name>string>(Values) on all the blocks that I copied into the mesh to whatever the values were in the original nif and that fixed everything. Link to comment Share on other sites More sharing options...
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