Quetzlsacatanango Posted March 27, 2010 Share Posted March 27, 2010 I would have sworn I had seen a command for this but I can't find it now. Does it exist or was I just hopped up on goofballs again? Link to comment Share on other sites More sharing options...
BadPenney Posted March 27, 2010 Share Posted March 27, 2010 I would have sworn I had seen a command for this but I can't find it now. Does it exist or was I just hopped up on goofballs again?Maybe both? I prefer a shot and a chaser myself. If you check the scripts for companions you can see that it restores the condition of their limbs to 100% function at the end of combat (among other things). It should be possible to use the same sort of command to reduce limb function. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 27, 2010 Author Share Posted March 27, 2010 I think it just uses resethealth to heal them up. If there's a way to do that in reverse (and target a specific limb) it's not clear to me. Link to comment Share on other sites More sharing options...
rickerhk Posted March 27, 2010 Share Posted March 27, 2010 I would have sworn I had seen a command for this but I can't find it now. Does it exist or was I just hopped up on goofballs again? Here's an example of using the DamageAV on limbs. If you take the current health of a limb, then damage it by that amount, so that it will be zero, then the limb is crippled. ;cripple everything: set PerceptionDamage to GetAv PerceptionCondition set EnduranceDamage to GetAv EnduranceCondition set LeftAttackDamage to GetAv LeftAttackCondition set RightAttackDamage to GetAv RightAttackCondition set LeftMobilityDamage to GetAv LeftMobilityCondition set RightMobilityDamage to GetAv RightMobilityCondition DamageActorValue PerceptionCondition PerceptionDamage DamageActorValue EnduranceCondition EnduranceDamage DamageActorValue LeftAttackCondition LeftAttackDamage DamageActorValue RightAttackCondition RightAttackDamage DamageActorValue LeftMobilityCondition LeftMobilityDamage DamageActorValue RightMobilityCondition RightMobilityDamage Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 27, 2010 Author Share Posted March 27, 2010 Cool. I was expecting something simpler, like damagelimb righthand 100, but this will work. Enjoy your first kudos. What is the reason for the first section? Is there a disadvantage to skipping right to DamageActorValue RightAttackCondition 100? Will it dismember if the right arm has less than 100 health or something? Link to comment Share on other sites More sharing options...
rickerhk Posted March 27, 2010 Share Posted March 27, 2010 Cool. I was expecting something simpler, like damagelimb righthand 100, but this will work. Enjoy your first kudos. What is the reason for the first section? Is there a disadvantage to skipping right to DamageActorValue RightAttackCondition 100? Will it dismember if the right arm has less than 100 health or something? It's not clear from the Wiki whether damaging more than the current value will have no effect at all, or just set the damage to 100, and I never got around to testing it. Link to comment Share on other sites More sharing options...
Cipscis Posted March 27, 2010 Share Posted March 27, 2010 If I remember correctly, limb AVs will not exceed their limits of 0 and 100, so using "DamageActorValue LeftAttackCondition 100" etc. should work just fine. Cipscis Link to comment Share on other sites More sharing options...
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