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Cloak animations


ndh

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So I was thinking a bit about cloaks, and why there is no cloak mod that uses the bones provided by the XPMS skeleton. The answer is simply that all existing animations use the already animated skirt and foot bones. Using any non-XPMS animation with cloaks skinned to XPMS would mean that cloaks would not have any animation at all.

 

So the answer is simple: Automatically convert all the vanilla cloak animations to a different skeleton like XPMS. I'm only using Maya, and I don't know any MaxScript. But I could imagine that it might be possible:

Iterate over each animation. Import into Max. For each frame iterate over the cloak bones in descending order. For each bone compute the orientation that preserves the average position of the cloak vertices skinned to that bone best. Export to Havok.

 

Anybody up to the task? Fore maybe? :smile:

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