mctaff Posted March 28, 2010 Share Posted March 28, 2010 After cracking open my fresh copy of Awakenings, I was disappointed to find that the Wintersbreath I had in my hands was gone, despite the fact I did own both of them. This, along with a fair few other items (and the runes within) are never to be seen again. All I'd like is a series of merchant at the beginning of the game that you can get any of the special items back from (each selling Light armour, Med armour, melee weaps, runes, etc). Extra points to the mod maker if they are 'free'. I don't want to have to reload an old save, painstakingly go back to a merchant and equip my companions with rubbish and carry around 110-odd units of armour and weapons in the Final Battle and do the whole thing all over again. My character was the type to ask for everything back on behalf of Ferelden and the Grey Wardens; so I'd like to at least begin Awakening with a vault full of the crap I'd collected - especialy the stuff I hadn't even managed to use yet (in the party chests). Anyone out there willing to help, or can steer me in the right direction? Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 29, 2010 Share Posted March 29, 2010 For starters, your issue begins with the fact that patch 1.03 has a block list in it. Any item that use a particular mesh (usually armor or weapon) that is included in that list, or a name similar to those in the list, won't transfer over because of the patch. The reason why they did this can best be explained by the picture in the first post of this thread- http://thenexusforums.com/index.php?showtopic=191643 which is what happens when you have one mesh, trying to use multiple tint files at the same time. These items in the block list use new tint files, for the new materials, or the new look given to some of them. Now, there are a few mods that have been released, that sneak past the blockcode and allow these items into DAA by creating renamed duplicates of them. But, they don't do anything to handle the tints issue, so you're either gonna have to do without those items, or deal with the issue of them looking all botched up. Because right now, we don't have access to the files in DAA that would be needed to fix that particular problem.http://thenexusforums.com/index.php?showtopic=191643&pid=1669856&st=0entry1669856 this is a search for awakening, in the mods section. Like I said, there's several that can do the bypass, but I havent tried ANY of them. So I can't tell you which one is better, worse or anything like that. You'll just need to read the users comments and judge for yourself. Ok. Now, I am going to ASSUME that you had all these items you're wanting, on the character that you had transitioned to Awakening? Or at least...I'm hoping so?If that's the case, once you've added one of the bypass mods, what you can do is go into documents/bioware/dragon age/characters.there you will see a list of all your characters that you have ever made a savegame for. Lets say for example that the character you transitioned was name Aragon. In the characters folder, you will find a folder named Aragon, and Aragon1. Aragon1 is the folder that Awakening made when you transitioned the character.If you delete or remove Aragon1 from the characters folder, you can then REtransition Aragon into awakening, and start the expansion all over with that character again. By using the same method that you took them over to Awakening the first time. Ok, as for the merchant to have all this stuff. I'm going to be blunt. And I'm not doing it to be mean, but I'm just going to shoot it to you straight. Making a new merchant isnt' possible in awakening right now. You have to be able to read/open the maps/levels in order to place him/her/it. Right now, toolset canNOT do that with the awakening files. Its still possible to make the actual merchant, but there's no way to add it to a location in awakening. Now, you CAN however, add inventory to an EXISTING DAA merchant, using the tute posted by jburrows here- http://thenexusforums.com/index.php?showtopic=190666However, to do this, you have to list the game's filename for each and every item you want to add TO that merchant. Which means, FINDING those filenames, and then adding them into the script.And here's where I'm being blunt. Some of those filenames are Not easy to find. Especially for DLC items. So stop and think about what that would be asking somebody to do for what.... 110-ish items? That would end up being probably a couple of day's worth of work. IF I was competent in being able to do something like this...my very first question would be "How much am I being paid by the hour, to do it?" :wink: Link to comment Share on other sites More sharing options...
mctaff Posted March 29, 2010 Author Share Posted March 29, 2010 For starters... Wow, I had no idea that it was that complex. I did have most of the stuff on myself and also my companions, and some in the "party chests" (both the addon and the DLC one). For now, it looks like I'll simply forget about playing Awakening until something gets a little easier in this respect - mostly because as far as roleplaying goes it's a silly notion that you'd simply wander away without your prized weapon, and secondly because after having a handful of Tier 7 superweapons that I worked very hard for, it's a bit average to now be walking around without anything at all. "Continuity be damned!" - Bioware Unfortunately I think this is a bit of an oversight by Bioware, and while I'm not going to have a whole whine session and stamp my little feet, it's a little ordinary to just leave untidy loose ends like this in a game, considering things like Winter's Breath and Wintersbreath would have been easy to swap over (to exchange the DLC one with the vanilla one for the player would have been no problem while they were writing the filter code), or in the very least pulling all of the stuff off your old companions and shoving it in a merchant, chest or vault somewhere. Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 29, 2010 Share Posted March 29, 2010 heh heh yeah... there's very few things about the mechanics of this game that are "simple". Some of it makes absolutely NO sense to me, whatsoever, as some of it is very low tech, but very, very complex in operation. And the whole notion of tying it into sql makes me think that somebody was smoking a LOT of crack when they had That idea. "I think I'll simply forget about playing Awakening until somethings get a little easier..." Oh man, that could SOOO get me going on a rant right now. I'm currently on my SECOND reinstall of Origins, trying to get rid of all the crappy bugs that patch 1.03 left in my game, so that I can get some of my armors and weapons to load onto my character again. Right now, I'm not very happy with BioWare and patch 1.03. lol there's a thread that is getting a decent amount of posts about the Continuity of Awakening. Myself, I have come to the conclusion that you have to view it more as an oversized DLC rather than looking at it as part of the storyline. (Or rather, what the size of a DLC SHOULD be, but without all the CRAP that came with the patch and the filtering!!!) I really hate to say it, because I really, really looked forward to the expansion. And now, after all of this crap, I wish that I'd never installed it. So yeah, definitely waiting is something that I would VERY HIGHLY recommend. Link to comment Share on other sites More sharing options...
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