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UTI editing questions


DarkeWolf

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Hiyas folks :smile:

Ok, what my project is, involves changing some of the values in a npc's uti file, in order to change their race/gender voice, and appearance. I am essentially taking one npc from a custom character mod, and turning it into another npc character. Making it look and sound like somebody different.

 

My first hurtle that I've come across is that the two characters that I am comparing, have dissimilar formats in their uti files. One lists stuff as filenames, such as HM_UHM_BASa_0 or whatever. The other one, the one that I am modding, uses NUMERICAL values, instead of the filenames. His class is listed by numerical code, his gender, his race, his voice overs, everything.

 

1) So my first question, is this- is it ok to replace those numberical values with the filename values? Will that screw up the character if I'm using both systems? Or will I need to either A) Hunt down the numerical values for these particular parts I'm wanting to change, or B) change ALL of them to the filename values? If I have to change them all over to numerical code.... where can I find a list of that?

 

1a) Gender: 1 = male? 2 = Female?

1b) Race: 1 = human? 2 = Elf? 3 = Dwarf?

 

2) I know that the game uses two names for the character. One name that the system uses to recognize the character, and one that the system displays to the gamer as the character's name. I want to leave the system/filename alone, so as to save work and avoid potential bugs. But I cant find where its got the display name listed so that I can change that.

 

2a) Will I need to change that displayed name in any other file besides this UTI?

 

3) If/When my project is complete, can I just save the uti file to another location, then paste it into the override folder for the mod, over-writing the file that is already in there for them? Or will I need to completely repack the mod, uninstall, and then reinstall it?

 

Thanks very much in advance for any help :thumbsup:

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To your third question everything you put in the My Documents\BioWare\Dragon Age\packages\core\override folder will override any files including add-ins from Bioware so you don't need to repack everything. In the C:\Program Files\Dragon Age\tools\Source\2DA\ are mostly the numbers defined for instance itemprps.xls has the IDs for item bonuses. You probably need to find the right numbers out so you can't replace an integer with a string. The display names (e.g for Awakening) are stored in the talktables so if you open e.g an item mostly you will find "TBD" this means you have to look in the talk tables. Just override the TBD with your display name then you don't have to change the whole talktable.

 

But I don't get what you really want to do HM_UHM_BASa_0 is the base of a morph file (Human - Male). Do you want to replace the race of another utc (I think you mean utc, uti is a item file) with your one e.g dwarf?

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grrrrrrrrrrrr!!!

Ok, it might be a moot point now. After UNinstalling Awakening, I'm not getting the party selection screen that shows them (AGAIN!). So unless I can figure out how to get that working again, it's not going to do me any good to swap those characters appearances if I can't put them back into my party.

 

I'll be completely honest....I am really, truly starting to hate this crap. Third time reinstalling this game in the last 2 days. :verymad:

 

I really do appreciate the info tho hdhd. I'll check back again IF I can get the stage to working correctly, so that I can resume working on the project.

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Ok, working on this again.

So ok, where are the talktables?

Lets say for instance that I was wanting to make Zev a human female... just for example. On his utc file it lists male, and elf. But changing those doesnt do anything in game. Other than let me throw a hf morph on him which looks really wacked, because he's still using EM_ body.

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I thought you wanted to edit an creature name, you don't need the talktables for that. To make Zevran a human female you have to open gen00fl_zevran and set gender to female, race to human, appeareance to human and Head Morph to e.g hf_arl150cr_bella.
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I do want to rename a character. I just dont want to rename zev. Too much chance that I'll miss something and screw it up and then end up with bugs. the character I'll be renaming is added via mod, so it wouldnt break anything in the plot or story if I renamed that one.

 

I tried that already, in zev's utc. It works in the toolcrap, but in game it ends up being an elven male with a tiny elven femme head. hehehe actually funny and disturbing at the same time :laugh:

Tho I tried it with elven female so I didnt mess with the appearance setting. Only the gender and head morph.

 

 

Ok, got the mod NPC working, aside from the name. Still shows as Arle Eamon, because I couldnt find the TBD file.... but its definitely a step in the right direction. Tho I need to do some work on the morph. she looks waaaay too young.

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The talktables are mostly in the folder talktables :tongue: (search for files with *.tlk as extension e.g the talktable for origins is located in C:\Program Files\Dragon Age\modules\single player\data\talktables\) and I meant with TBD: http://img138.imageshack.us/img138/250/22920180.jpg so you only need to change the locname or if this is not possible recreate the file with the informations from the utc file.
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Well, I had a big setback, as it turns out that the character wouldnt attack. It would just stand there and get pounded on, like a moron. After spending an hour or so, trying to see if it was a mod that was causing the effect, it finally dawned on me to test other warrior toons from the Party Recruiting mod, to see if THEY worked. Turns out that of course, the ONE character that I chose to play with, would have a disfunctional, bugged AI.

Had to restart at ground zero and choose a dif character to try this on.

 

King Cailen as a Ser Cauthrien clone :biggrin:

I still havent located (or been able to spend much time hunting for it) the talktable file in this mod tho, so as you can see, She's still displaying as He. But I'm good with it for the now. Till I get more time to track down that file.

 

I know that sometimes around here, we get taken for granted. But dude, I really can't tell you how much I appreciate the input that you've given me on this. You're a great help and great asset around here, and "thanks" just doesnt seem to cover it :wink:

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