BigDaddySpin Posted July 18, 2014 Share Posted July 18, 2014 Hi all, I'm new to the whole modding scene for FO3/FONV. I've just started playing with mods and I've noticed that the insides of dark rooms/tunnels have gotten really dark. I love it, but it gets irritating when I can't see where all the loot or traps are. So I was looking for something other than a Pip-boy flashlight to look. For example, a standard little feature in the game is a lightbulb hooked to a battery to light up random areas. Is there a mod that allows to create one that can be placed and then withdrawn? I've been searching, but I havent found anything. Failing some sort of latern, is there a mod that turns a tin can into a flare? I think that it would be nifty to be able to throw a tin can like a grenade and have it light up an area so you can see whats in there. Even if it has a minute timer, there are so many damn tin cans in the game I can't think of a reason you'd run out. Link to comment Share on other sites More sharing options...
vforvic Posted July 21, 2014 Share Posted July 21, 2014 There is the Glow Stick Mod. The only possible issue with this mod is once you throw them down they are there forever...if I am not mistaken. Not totally a bad thing, but if you spammed it pretty bad it could lead to some save bloat. I think you would have to spam it pretty darn bad though for that to happen. Some people take issue because they think a normal glow stick would not last forever, but hey we are talking FO3 here so I am sure they are Nuka Chem Lights.I am working on a version for my mod that would expire after a time, but that may or may not ever work as I intend. Link to comment Share on other sites More sharing options...
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