kookiish Posted July 18, 2014 Share Posted July 18, 2014 (edited) So I just reinstalled my game, reinstalled my mods and started from (I think) a clean save. It's been saving fine and running smoothly. I was playing for about an hour or so last night, playing Helgen Reborn, and when I fast traveled to a city, it crashed to the desktop upon entering it without an error message or anything. Today I began to play from an auto save, went back to that city. It didn't crash there, but it crashed later while I was walking down a road. I had only been playing for a minute or two. I don't know what's causing it. My load order, I believe, is correct, I've adjusted my sound settings, I use LOOT, my computer can definitely handle the game. Does it have something to do with the Helgen Reborn? Are any mods conflicting with each other that I haven't noticed? Is it just the amount of mods I have installed? I use SKSE and Safety Load.I have a Window 8 64-bitMy processor: Intel® Core i7-3770k CPU @ 3.50GHz (8 CPUs), ~3.5GHz12.0 GB of RAMGraphic card: NVIDIA GeForce GTZ 660 I've attached a pic of my load order just in case. The plugins for 35 - 47 repeat in the picture, just ignore them! Sorry: Reveal hidden contents Edited July 18, 2014 by kookiish Link to comment Share on other sites More sharing options...
ForgottenB Posted July 18, 2014 Share Posted July 18, 2014 Its not a hardware problem, that's for sure.I did windows reinstall recently, 1st half of May this year I think, and I had same problem for no reasons, game would run smooth for an 30 minutes, or 1 hour, and all of sudden CTD, but why?I loaded last save I continued to play from last save point, and than it would run smooth again, and in range from 10-40 minutes had Ctd again, honestly i have only few mods, usually 12-15 esp, esm.So I know its not a mod, or load order, because it worked before I reinstalled OS, and than I had maybe 1 ctd in in a month or two, lets say 1 ctd in 100 hours of effective gameplay.What I did? I reinstaled few drivers:Microsoft Visual C++ 2005 Redistributable 8.0.56336Microsoft Visual C++ 2005 Redistributable (x64) 8.0.56336Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17Microsoft Visual C++ 2010 x64 Redistributable - 10.0.30319Microsoft Visual C++ 2010 x86 Redistributable - 10.0.40219Microsoft Visual C++ 2012 Redistributable (x64) - 11.0.50727.1Microsoft Visual C++ 2012 Redistributable (x86) - 11.0.50727.1NVIDIA Graphics Driver 335.23Using "Gamebooster" IObit software to disable all unnecessary background services while playing, and I maybe received 2 ctd since ''June 2014" to this day. Also using Enb, and mix textures 1k, and some 2k. All that on even much weaker pc. Link to comment Share on other sites More sharing options...
gamefever Posted July 19, 2014 Share Posted July 19, 2014 (edited) What you need is to Wyre Bash Patch that load order,Then go get ENB Booster installed,Take a look at ONE Tweakthere are a few great optimization mods around and utilities-texture optimizer-skyrim config GameBooster will not solve your problem, Skyrim has set limits on how much it can handle. The only way around that is to start using tweaking methods through mods like the ones I have just mentioned. -One Tweak will actually do a number of things for your game but its best feature is it puts your game higher in priority than other programs (how many crashes have you had cause some program decided an update was in order eh), then ther is bordless window which is awesome. -ENB Booster forces a number of graphics optimisations on your game. -SMEM or SMIM? is a tweak to SKSE that forces the game limitations on memory management to have a higher cap as well as 2 blocks rather than one...You want this in your game. -Texture Optimizer will allow you to both fix texture problems and reduce texture size, think about it high textures slow down gaming. -Wyre Bash is not optional when your starting to pour on mods, this is required at that point, primary use is to create bash patches for leveled list information and prevent loss of functionality of mods in game due to losing in load order situations. TES5edit-->for cleaning bad mods, identifying mod problems, conflict issues, and with skill allows you to create your own patches. I've actually made whole mods in this series of programs its great and super powerful mod tool when you learn how to use it. Skyrim Configulator, its a program that opens your ini file and makes adjustments to it more user friendly however some of its features are not going to work on all systems specifically this it will allow you to turn on multithreading which when you have an I5 processor is pretty sweat. For me turning threading on cut my script times in half and sped up my game another 15 fps on a script mod heavy run. Then there are specific ini tweaks just to tell Papyrus how to handle scripting which I haven't fiddled much with myself not enough info on it anyway and too many other tweaks to take care of problem areas for me to take time on that. Edited July 19, 2014 by gamefever Link to comment Share on other sites More sharing options...
Xelan255 Posted July 19, 2014 Share Posted July 19, 2014 (edited) On 7/19/2014 at 12:16 AM, gamefever said: -SMEM or SMIM? is a tweak to SKSE that forces the game limitations on memory management to have a higher cap as well as 2 blocks rather than one...You want this in your game. I does? Either the description doesn't mention it, or you remembered the wrong name of the mod you meant. I also looked up SMEM, cause MEMory, but there's just a gore mod. edit: Next questions, regarding skyrim config: I guess the multithreading is managed via the "threaded asdf". Elsewhere I read one shouldn't mess with threading at all, cause it may mess with the game handling it's stuff. You obviously think otherwise, why? And how fast should a CPU be, to make use of this option? Edited July 19, 2014 by Xelan255 Link to comment Share on other sites More sharing options...
Lord Garon Posted July 20, 2014 Share Posted July 20, 2014 (edited) SSME, probably. Does the same memory patch as SKSE 1.7.0/1, if you happen to have those versions. Don't need both. Safety Load is probably not needed with SSME/SKSE 1.7 (they handle the same basic issue in different ways). I would trade it for Stable uGrids to Load. (It might help even at default uGrids settings.) Most multi-threading "tweaks" are simply copies of default game settings anyways (found by doing a saveini, which you shouldn't do as it will create a [LastModLoadedName].ini file in your Data directory. Just delete it after looking at it if you are really curious.) A lot of ini "tweaks" involve game engine (not Skyrim the game, per se) settings and were set to particular values for performance and stability by Beth developers. They aren't included in the default ini files for a reason. Its hard enough to get a modded game working reliably with default settings, let alone one with non-standard settings. FWIW. Edited July 20, 2014 by Lord Garon Link to comment Share on other sites More sharing options...
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