shvringmnky Posted March 30, 2010 Share Posted March 30, 2010 Alright. So, I made a horrible mistake with object scripting in a quest/dungeon mod I was making, and when I playtested it, it caused the game to crash. The script went like so: Begin OnActivateIf (DoOnce==0)Set DoOnce to 1Player.MoveTo AnotherCellEndIf However, this was set on a "dead" NPC. So, when the player corpse checked, they would be teleported to another cell. Big mistake. Trying to open the corpse inventory screen and whisk me away at the same time crashed the game. So, after figuring this out, I went back into the Construction Set to change this. Took the script off of the NPC, put it on an object instead so that a player would be transported when he clicked on it in his inventory, and tried to save. Then, the Construction Set crashed. I tried re-opening it, and just deleting the script from the NPC, then saving. Didn't work. I tried saving the mod WITHOUT touching ANYTHING. It Didn't work. Please, help me. I did an insane amount of work on this mod, and I don't want to lose it. If it helps, I'm running XP, and I don't think that the CS is pushing my hardware limits too much. I certainly haven't found this problem before. Also, could I be loading too many unnecessary mods in the background? I used things like MMM for the dungeon enemies. Is it necessary to load them every time, and could it be causing issues? Link to comment Share on other sites More sharing options...
David Brasher Posted March 30, 2010 Share Posted March 30, 2010 You might try mod-cleaning your mod. Go in there and "ignore" the script you are trying to erase. The execution of a mod-cleaning save works differently than an ordinary save. If your problem is only on ordinary saving, this approach might possibly work for you. The CS is really really touchy, you might just try making the changes and saving three times in rapid succession. It might work one of the three times, and the other failures might have just been flukes. Too many mods should only effect you in-game, not while modding. I don't believe the CS pays attention to your many mods unless you put check boxes next to them to open them while modding. It is a bit odd that this script crashes your game. I run mods with similar scripts which do not crash my game. But Oblivion crashes whenever it feels like it. Link to comment Share on other sites More sharing options...
shvringmnky Posted March 30, 2010 Author Share Posted March 30, 2010 So...how does a mod-cleaning save work exactly? Just save without doing anything? I did already try that. I didn't do anything, and tried to save, but it crashed. And, perhaps I should be a little more specific about how it crashed. I click save, and the CS just disappears. No warning, and it takes about a millisecond for the crash to finish. I'll try and save it again today, but thanks for trying. Link to comment Share on other sites More sharing options...
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