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A strange glitch with dread zombies


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Hello everybody, I have a really strange situation with Dread Zombies.

While I was completing the "Miscarcand" quest I ran across couple Dread Zombies. I have a weapon which damages Strength and Endurance 5 pts at each strike. Once I lower their strength to 0 they are unable to move. However once I reload the game, they are moving again! I used "getav strength" command to confirm their strength was on 0. And it was 0.

I tried attacking them with the same weapon again anda gain but to no avail. They were moving freely.

 

Can anyone explain me, what is going on? Could it be anything mod related? How else can I fix this?

 

My load order just in case

 

Oblivion.esm
All Natural Base.esm
Oscuro's_Oblivion_Overhaul.esm
Unofficial Oblivion Patch.esp
UOPS Additional Changes.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
All Natural.esp
All Natural - SI.esp
All Natural - Real Lights.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Display Stats.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
DBSQR.esp
DBSQR - MehrunesRazor.esp
DBSQR - OOO.esp
DBSQR - Orrery.esp
DBSQR - Shivering Isles.esp
DBSQR - Vile Lair.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt Weather Patch.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DBSQR - Battlehorn Castle.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
BrumaMGRestored.esp
BrumaMGRestored-Frostcrag.esp
Knights.esp
Knights - Unofficial Patch.esp
DBSQR - Knights of the Nine.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
HarderRepairs_20.esp
ScriptIcon_Replacer.esp
DurableEquipment_20.esp
EnchantmentRestore.esp
EnchantmentRestore_Wells.esp
realArchery_eng.esp
Maskar's Oblivion Overhaul.esp
SigilStonesAlwaysTranscendent.esp

 

 

Thanks to everyone for ideas :)

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  • 2 weeks later...

Probably a bug with how things work at Oblivion. Try killing them with a non-enchanted weapon. See how that works.

I think I have found the reason. The issue is with ALL actors. I tried the same thing with a random bandit who happened to have encumbrance of 55.

Once I dropped his strength to 0 he was unable to move because his encumbrance was 55/0.

 

But once I reload the game, his encumbrance drops down to 0 (But he has all his items). I think game engine is trying to make everyone able to move after reload for some reason.

 

Do you think this could be fixed somehow? If yes then I guess this is a potential idea for a good mod. :blush:

 

Maybe a script that makes every actor's inventory count again after reload so they're affected.

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Probably a bug with how things work at Oblivion. Try killing them with a non-enchanted weapon. See how that works.

I think I have found the reason. The issue is with ALL actors. I tried the same thing with a random bandit who happened to have encumbrance of 55.

Once I dropped his strength to 0 he was unable to move because his encumbrance was 55/0.

 

But once I reload the game, his encumbrance drops down to 0 (But he has all his items). I think game engine is trying to make everyone able to move after reload for some reason.

 

Do you think this could be fixed somehow? If yes then I guess this is a potential idea for a good mod. :blush:

 

Maybe a script that makes every actor's inventory count again after reload so they're affected.

 

Yes, I do think it could be fixed. But the persons to ask are the professional scriptwriters, for clearly I am no professional. But there is hope, and that does sound like a good mod. Try asking for help/searching at the Nexus or Google, just get that glitch fixed! :D

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