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im making a mod any ideas or advice will be appreciated.


tren77

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i have never made a mod and have no experince in it at all. i havent studdied any files are read up on any topics about moding but im here now with a interesting mod idea that im going to make so any ideas on it to improve it or advice is appreciated and anyone may work on this mod as well just credit me. nothing big or fancy.

 

general concept..idea of mod

 

when in inns...bars a npc says things like how or you blah blah and quest information...rumors. weve read them and seenthem a million times. id like to add that a npc may approach you with random topics that you can reply to from a new topics list<no forced conversations>you may reply to the npcs conversation attempt at anytime if there still in the bar or inn and have not entered conversation with anyone else<if attempted the persons attitude toward you could go down...if npc leaves his-her topic will be cleared from topic list of conversation choices.

 

the conversations could be anything..many random encounters that could end badly or good. the npc will like you more or less from a list of choices selected that makes sense to the current conversation your having. negative postive replys may lower or raise your speechcraft personality skills..stats and how the npc likes you. in time with many conversations you will be judged by...

 

1 what kind of npc talks to you

2 you are rude or kind personality whys

3 being a good neutral or evil character

4 being a warrior with decent skills and decent armor will offer decent jop topics that will improve in pay while improving skills stats and better armor. fighter seekers will respect you more and offer better jobs. some may still offer shod jobs just be rude and they will get the message to steer clear or offer better jobs...more money. some fighter seekers may even try to pay you less but you can fixs that if you have enough skill to intimadate the npc against whatever minipulation he may have. a npc of 100 speechcraft can talk circles around a dimwitted fighter and you wil get taken advantage of. so its all stats skills vs stats skills that will come into play. if a npc wins over you seriouse consiquences will happen.

 

example a smooth thief comes along and swindles you into conversation<cant ignore based on your skills/stats that come into play vs the npc thief>you may randomly end up in a back alley with your throat cut for little to no reason or being rude.

 

dangerous npc encounters may be a optional feature<1% to 100% chances files>..sometimes you just come across these people and they seek nothing but harm. whould love to add many random dangerous npcs that will engage you in conversations. stats..skills vs stats skills. <a random list of things might happen to you or the npcs based on a 50/50 starting score..maybe 60/40 and so on depending on stats/skills vs stats/skills concept>i know a fighter will take advantage of his strength..endurance plus weapon armor skills and quality but speechcraft and personality<maybe>secondary like minor skills but for a none fighter class they will be major? mixed classes skills could be taken middle whys.<warror will be lower in personality speechcraft and none fighting stats/skills whichever will be the end effecting skills/stats ex...while a mixed class that uses both fighting and spells will be medium across the board?

 

definging what stats skills should effect what and fine tailoring it for themost enjoyable gameplay experince is something im looking foward to the most and like i said any ideas whould be great and any advice on modding the ideas into the mod to. anyone can take this ideas in anyway..just give me some credit..nothing big. be back more later with some slimming and maybe more ideas<more easyable reading of ideas of the mod>pm me anytime i will reply when i can on anything concerning this mod.

 

end note..id love to see and endlist list of random conversation on many topics from hows the day going...city talk...variouse jobs depending on your class..skills and quality of armor. this whould breath so much life into oblivion in my opinon.

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