DariusMoranda Posted March 31, 2010 Share Posted March 31, 2010 Alright,here we go. With the huge mod I am making,hopefully,I will bring Oblivion on a whole new level,speaking of the large scale battles. The thing which cam up on my mind is: Would it be possible to make something as a battle command system? Let's imagine,for example:You're leading 41 soldiers,and you arrived on the battlefield.Before the start,you need to line up your men in a formation of your desire.You have 10 archers,10 swordsmen,10 heavy assault soldiers equipped with claymores,and 10 equipped with blunt force.Every unit has it's commander,and the whole group has 1 commander/tactician which will execute your orders. Now here's the deal:I'd like to know if there is any way to make a script or something,which will line up your men in parallel lines or any other formation desired,by giving the order to the chief-in-command,or even talking with the unit commanders individually? Thanks in forward! :thumbsup: Darius Moranda Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 31, 2010 Share Posted March 31, 2010 Possible, sure... Just an excessive amount of work for something that won't play very well even when done right. More than 15 actors (both your side and those you're fighting) can cause an enormous delay in NPC response, making any system like this virtually useless and extremely frustrating if any of these things are given any particular meaning. Oblivion was just not designed to handle large scale battles to any degree, and you have to literally use every trick in the book to come up with anything functional which usually results in a very uninteresting fight. Take it however you want, but you might want to do a bit of testing just to see if the situations you are wanting to use can even be done small scale and using fixed locations before trying to create a system that can work anywhere. Link to comment Share on other sites More sharing options...
DariusMoranda Posted March 31, 2010 Author Share Posted March 31, 2010 Possible, sure... Just an excessive amount of work for something that won't play very well even when done right. More than 15 actors (both your side and those you're fighting) can cause an enormous delay in NPC response, making any system like this virtually useless and extremely frustrating if any of these things are given any particular meaning. Oblivion was just not designed to handle large scale battles to any degree, and you have to literally use every trick in the book to come up with anything functional which usually results in a very uninteresting fight. Take it however you want, but you might want to do a bit of testing just to see if the situations you are wanting to use can even be done small scale and using fixed locations before trying to create a system that can work anywhere. Thanks for the response and advice,friend. I did a bit of a test a couple of days ago >>> http://www.tesnexus.com/downloads/file.php?id=30772 I made 34 NPC's,armed them and made them aggressive,all in one faction,for a larger battle.And it turned out not being bad as I thought it would be.Though,I had to use tricks such as ,not adding any spells to them at all,and giving them more or less regular weapons, nothing enchanted,as the lots of spells together would lead to a possible crash,so,yes,you are definitely right about the tricks. And,I had to lower the grass distance a bit,to avoid too much lag.It went good when I clashed with them.Though,I noticed that,if I go alone,they wouldn't attack all together,some would flee,then come back when I reduce their number by defeating the first wave.But when I brought 10 on my side...It went pretty smooth,they all attacked together,and the battle wasn't bad at all,it had a nice timing as well.I didn't had any lag problems in a huge amounts,too. I think it can be done.With,as you say,every trick possible for usage. I am really interested in the command system,that would fun for the players,maybe even as a standalone mod,too,if someone is up for a smaller thing,say,8 on 8,or such. Link to comment Share on other sites More sharing options...
alonsomartinez Posted April 1, 2010 Share Posted April 1, 2010 Possible, sure... Just an excessive amount of work for something that won't play very well even when done right. More than 15 actors (both your side and those you're fighting) can cause an enormous delay in NPC response, making any system like this virtually useless and extremely frustrating if any of these things are given any particular meaning. Oblivion was just not designed to handle large scale battles to any degree, and you have to literally use every trick in the book to come up with anything functional which usually results in a very uninteresting fight. Take it however you want, but you might want to do a bit of testing just to see if the situations you are wanting to use can even be done small scale and using fixed locations before trying to create a system that can work anywhere. Thanks for the response and advice,friend. I did a bit of a test a couple of days ago >>> http://www.tesnexus.com/downloads/file.php?id=30772 I made 34 NPC's,armed them and made them aggressive,all in one faction,for a larger battle.And it turned out not being bad as I thought it would be.Though,I had to use tricks such as ,not adding any spells to them at all,and giving them more or less regular weapons, nothing enchanted,as the lots of spells together would lead to a possible crash,so,yes,you are definitely right about the tricks. And,I had to lower the grass distance a bit,to avoid too much lag.It went good when I clashed with them.Though,I noticed that,if I go alone,they wouldn't attack all together,some would flee,then come back when I reduce their number by defeating the first wave.But when I brought 10 on my side...It went pretty smooth,they all attacked together,and the battle wasn't bad at all,it had a nice timing as well.I didn't had any lag problems in a huge amounts,too. I think it can be done.With,as you say,every trick possible for usage. I am really interested in the command system,that would fun for the players,maybe even as a standalone mod,too,if someone is up for a smaller thing,say,8 on 8,or such. How goodis your computer ? You could try looking at the SI quest where a bunch of Knights of Order attack Pale Pass. You can line up your Golden Saints and tell them to equip bow or sword. I have done this before and I did it by making quest variables and placing several xmarkers. For example I added dialogue to all he soldiers and it went something like this Equip your bow soldier ! Then the script would run mysoldier.equipitem mybow 1 Then I had another dialogue sayingMove to the rear and fire off soldier ! Then it would change quest-variable and it would process the AI package that made him move to the x marker This could be done simply and very fast you would just have to add the topics and scripts to every soldier. Link to comment Share on other sites More sharing options...
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